Showing posts with label Charge. Show all posts
Showing posts with label Charge. Show all posts

Monday, June 24, 2024

The Perfect is the Enemy of the Good, or Two Recent NQSYW Battles

 This year continues to be a slow year for getting much done with the wargaming hobby.  I have not been painting much, and, at almost halfway through the year, I have a mere 11 games in the logbook.  That said, the two most recent games were both Not Quite Seven Years War Charge! games.  I have been delaying on getting them written up as proper fictionalized battle reports, and have decided this morning that something written would be better than the perfect report never set down.

The Bridge at Gehoelzkirche

The HAWKs hosted a game day on the 8th of June, and I volunteered to run a Not Quite Seven Years War game since I hadn’t seen the troops on the table in w while. Additionally, Ross Macfarlane  had sent me a contingent of troops from Rosmark during one of his bouts of downsizing, over a year ago, and they hadn’t yet been out.  I had a video chat with Ross to make sure I knew who was who, and arranged with Chris Palmer to borrow the North Polenburgers. I decided that the scenario would be “The Vital Bridgehead”  from C.S. Grant and Stuart Asquith’s Scenarios for All Ages.   This is a slight adaptation of “Sittangbad”, the example scenario from Charge!. I was a little startled to find that I had enough troops on hand to deploy the scenario using full regiments (~60 foot or 30 horse).  I set it up on a 6x12 table, and didn’t quite work out the movement rates vis-a-vis table size correctly.


Here in the foreground can be seen the small town of Gehoelzkirche.  As the scenario fell out, it was defended by a mixed force of the Northern Alliance (Rosmark and North Polenburg) who were falling back in the face of a superior force after a failed raid into Schoeffen-Buschhagen.  As they reach the town, they discover it is choekd with vital supplies which need to be evacuated across the bridge before the brdige can be destroyed.  In the farther distance, another small village is available to serve as a defensive strongpoint, and was garrisoned by a battalion of Rosish Pandours (light infantry for this game).  Two regiments of infantry and some supporting elements are in the open area between the two towns, and one regiment of infantry protected Gehoelkirche and the bridge.



The attackers, the Pragmatic Coalition, with four infantry regiments, three cavalry regiments, and various supporting troops needed to capture the bridge and trap the Alliance force on the wrong (west) side of the river if possible.  



Now, as referee I made a mistake in not allowing the attackers enough time to potentially get infantry across the table to interfere with the evacuation of the town and subsequent withdrawal of the troops.  It’s possible that the cavalry, if boldly handled and indifferent to the casualties, could have forced their way through the defenders between the towns, but this wasn’t put to the test.  The attackers spent a great deal of time attempting to force the Pandours out of the smaller town before finally compelling the Pandours to surrender.  As a delaying tactic, it worked brilliantly.  


With time to evacuate the supplies, the Alliance forces began to cross the bridge (led here by two squadrons of Rosish carabiniers) back into the safety of West Rosmark.  Overall, I wasn’t pleased with my lapse in scenario adaptation, but, other than that it was a fun and visually spectacular game.  I later calculated that we had about 630 home cast 40mm semi-flat figures on the table, which did contribute to some traffic james along the way. Perhaps I should paint up some Schoeffen-Buschhage provosts to direct traffic…

Encounter at Gaithersburg

Just a week later, on the 16th of June, I took the troops on the road to visit my elder son’s house.  For Father’s Day, we set up another Charge! game, this time using scenario #2, “Threat to the Flank” from Scenarios for All Ages.  Knowing that we would be using a 5x6 foot table, and having the recent time and traffic troubles in my mind, I decided that we would scale this down, and deploy Charge! companies and squadrons for the units, rather than regiments.

After the failure to trap the raiders at Gehoelzkirche, the Pragmatic Coalition was attempting to gain some advantage by continuing to pursue the retreating Alliance forces.  The Alliance chose to make a stand at Gaithersburg.



I took the part of the Northern Alliance, defending some high ground behind a shallow river.  The Pragmatic Coalition forces (mostly provided by Norman’s Wachovians and William’s Wiegenburgers) had sent a flanking force to their right to use a bridge further up the river to outflank the defenders.

They had a quick conference and decided to reject the scenario’s pre-set outflanking plan in favor of a frontal attack across the river and up the hill.  As it happended, the Wachovian regiment in the lead was shot up pretty throughly by the defenders, but the Wiegenburgers behind them were mostly screened, and successfully took the hill on the second assault.


What then amounted to a diversionary cavalry action at the bridge had no significant effect on the outcome of the battle.  



Overall, it was a fun (albeit short) game.  We probably spent more time deploying and packing away all of the indivisually based figures than we spent actually playing.  However, we had reservations for an early dinner, so everyone accepted the schedule constraints. 

The Future

At this point I had already submitted a notice to the organizers of Barrage (27-28 September) that I would like to put on a big Charge game, so we’ll be looking to fill a 6x20 foot table.  Various HAWKs are dusting off or expanding contingents that haven’t seen battle in years.  Perhaps we’ll see you there …



Sunday, July 14, 2019

Historicon 2019 AAR



This year is the the 25th anniversary of the HAWKs, and Historicon has moved to a new venue, the Lancaster County Convention Center in downtown Lancaster.  With those two points in mind, when the call for HAWKs games for the convention went out a few months ago, I decided to sign up.  Unfortunately, right after making that decision, my employer decided they need me in Kentucky through the Friday of the convention.  That left me with space for one game, and I elected to run a Not Quite Seven Years War game.  This was probably not the most considered decision I have made. 

I got back from my trip, which itself fell right after all of the excitement surrounding Norman's wedding, on Friday afternoon, with all of the collecting and packing for my game still to do.

I had considered the scenario in advance, and elected to use one of the tried and true C.S. Grant situations from Scenarios for Wargames, #15, Reinforcements in Defence: On the Table.  In my usual translation of Grant scenarios to Charge, that gave a force of four foot regiments and a cavalry regiment to the attackers, and three infantry regiments and a cavalry regiment to the defenders.  What I hadn't stopped to consider in advance was that I only have six complete regiments of infantry around the house.  I decided to assemble the assorted companies of incomplete units to get the seventh, but it did involve "reflagging" some of the Schoeffen-Buschhagen troops as belonging to some unspecified minor power with similar uniforms. 

I was happy to find that all of the necessary scenery was near the surface, although my scenery storage boxes now definitely need a reorganization, as ad hoc searching through them the last several games have induced a good deal of entropy into the system.  By 10:00 Saturday morning I had everything gathered, and attached it all to a hand cart we got for Gencon the other year.  I had heard that parking was likely to be a problem, so I wanted to be ready to haul the game as needed.


Hand cart test loaded
I got up to Lancaster about 12:30, and ran into my first problem. Driving by myself, I couldn't get the GPS system to recognize the parking structures on the fly, and Lancaster is a twisty little maze of one-way streets, all the same.  So it took a while to find the entrance of one of the official structures.  It was about three and a half rather long blocks from the convention center, so I set out to scout without reloading the cart.  The convention had supposedly arranged dropoff zones and volunteers to watch your stuff, but when I first drove by the convention center the spaces were all full, and I didn't really want to leave even a friend to mind my stuff for an uncertain amount of time while I circled looking for parking.  Anyway, I arrived on foot and found that my QRS code to pick up my badge worked without issue.  I found the HAWKs in a dim, cavernous, and noisy hall, one of two dedicated to gaming.  Since my game wasn't until 7:00, I decided that I would do whatever shopping I was doing and then go collect my hand cart and gear.  I ended up with a couple of 1/72 plastic figure boxes (Silk Road caravan and Etruscans, the latter a potential Sea Peoples tribe for the Bronze Age), a Deep Cuts Studio road pack (for the new table, as a test), a resin rowboat for Ghost Archipelago, and a couple of books.  I had a look around the flea market as well, but, perhaps fortunately, nothing seemed to be immediately necessary or useful.

I can't resist new 1/72; the Airfix imprinting remains...
After that, I walked back to the car and loaded my cart.  As you can see from the pictures, the front wheels are small, so dragging it three blocks across city sidewalks was an adventure.  I dragged it up to the HAWKs space to await set up time.

Eventually, I got things set up.  As can be seen from the pictures, I used the dozen company movement stands to keep things moving along.  By Saturday night most people were starting to run down, so I had only three players of a possible six, so everyone had plenty to do.  The attackers got two players.  I had several situations arise where Charge!'s old school mechanics were troubling players, so I'm not sure that it was one of my better games, a bit disappointing after all the labor to haul it and set it up.

Coalition forces deploy to seize the hill
Anyway, this scenario is a tough one on the defenders, as they are pretty much guaranteed to lose everything initially on the table in the effort to buy time to use the reinforcements effectively.  The Pragmatic Coalition forces started right off with an attempt to charge the gun position at the end of the Alliance line with the Schoeffen-Buschhagen (S-B) hussars, which ended up in a complicated accidental melee with advancing Alliance dragoons.  The hussars attacking the gun were met with a withering blast of canister, and the gun position was secure for the moment.

S-B Hussars charge, bravely but futilely
Undeterred by this failure, the Coalition commander next sent in the Wachovian light infantry to seize the gun.  They succeeded, but were driven off in turn by the first reinforcements to arrive, more Alliance dragoons.  A complicate cavalry melee developed at the end of the alliance position (typical in most of the times I've used this scenario).  Meanwhile, Coalition infantry rolled forward, generally holding up well in the firefight with the Alliance infantry.

Cavalry melee develops as Alliance dragoons attempt to buy time
As the Alliance commander sounded the retreat at the hill, the cavalry melee broke up, and new Alliance infantry arrived on the scene.

Alliance reinforcements begin to deploy for battle
However, this had taken quite a while, and sunset was close.  (See below.)  As the armies made ready for a rough night on the field, a small party of Alliance dragoons had pressed forward to find that the survivors of the von Nordhafen regiment had retired.  The other leading Coalition regiment was near to breaking as well, and the issue the next day, when the infantry would have been nearly equal, was still in doubt.  Possibly the Coalition forces would have been able to use their superiority in artillery and cavalry to drive off the Alliance army, but vital time had already been lost...

Situation as night falls; hill remains contested
It turned out that the convention center had booked the main gaming halls for another event on Sunday, so we had to clear out by a hard deadline of midnight.  With the logistics involved in stowing 550 individually based figures for travel, I didn't want to press the issue, so we called the game around 10:30.  One or two more turns wouldn't have been decisive in any case, so the Alliance was deemed to have succeeded in their orders to hold until nightfall.  The next day here would make for an interesting scenario; perhaps I'll have a go at translating it into AGW for fun and play it soon.  

Also, I'm not a night owl, and it was a somewhat tense drive home, well beyond my usual bed time.  Duncan Adams helped me out by watching my cart while I got the car.  I wasn't thrilled by running out of the regularly inhabited zone of the downtown district at 11:30, but I got back to the convention center with the car, where I found that the designated parking was all blocked by non-Historicon people.  Nevertheless, we got things loaded up.  Rough roads on the way back were hard on the travel boxes; the cavalry, in particular, don't have enough steel area to "grab" the magnets of the boxes for their weight.  Happily nothing was damaged, but the appearance upon arriving home was alarming. 

Rough roads home from Lancaster

Overall, I'm cautious about the new venue.  It's much nicer than the decaying Host had been, but the difficulties around parking and unloading don't appear to be easy to address.  The center also had three of six escalators malfunctioning, and an elevator problem would have been serious, given that the spaces used were stacked on four levels.  If I go again next year, I'd prioritize running a more portable game, just for some extra margin with contingencies.




Sunday, June 18, 2017

Western League Defeat in the Spaetzelthal

Sometime during the War of the Western League, some years before the outbreak of the Not Quite Seven Years War,  a League army advanced down the Spaetzelthal.  Falling back before them Colonel Adelmann, of Schoeffen-Buschhagen, was determined to stand at the Spaetleseberg, a position which dominated the valley, hoping that reinforcements would arrive before he was overwhelmed.  He had sent word to General Schwarzadler, his immediate superior and commander of the combined Wachovia/Schoeffen-Buschhagen  Coalition force, to hasten forward with all possible speed to reinforce his position.

The Spaetzelthal, Adelmann Regiment deployed on the slopes of the Spaetleseberg (view to the south)

Anticipating a difficult fight, Colonel Adelmann ordered his troops to erect hasty breastworks to fortify their position.  A single battery of guns was sited near the center of the Spaetleseberg, and a squadron of cavalry placed in a reserve as the southern end of the ridge.  It was none too soon.  In the distance could be heard the fifes and drums of the approaching League army.  Scouts quickly reported that the defenders were outnumbered by almost four to one.  

Situation near the start; the cavalry battle begins
The initial clash of cavalry

After some preliminary maneuvering, the Adelmann detachment was faced by two regiments of League troops; the Hesse-Hattemstadt regiment at the north, and the Schluesselbrett regiment to their south.  A regiment of Hesse-Hattemstadt cavalry, somewhat reduced by the previous days' marching and skirmishing, swept around the south end of the Spaetleseberg, to be met by the depleted Schoeffen-Buschhagen dragoons.  An extended cavalry battle of charge and countercharge soon developed, and the S-B dragoons had never had a finer day.  More than holding their own against the League horse, they drew back the Leaguers with terrible losses.  They were sustained in their fight by the timely arrival of the lead element of the hoped for reinforcements of General Schwarzadler, a unit of Wachovia curiassiers.  Eventually, the survivors of the beaten Hess-Hattemstadt horse retired from the field, while the Coalition cavalry rallied in open ground between two small woods.

Schlüsselbrett infantry attack in the center
While the cavalry battle was raging, though, the situation for the Coalition was in doubt on the slopes of the Spaetleseberg.  The Schluesselbrett infantry deployed into line and engaged in a deadly short range firefight with a wing of the Adelmann regiment holding the south end of the hill, and, further north, the other wing of the Adelmann regiment was assailed by the Hess-Hattemstadt regiment, aided by a detachment of Saxe-Kirchdorf jaegers.

Reinforcements rush toward the fight
Help was near to hand, though.  A column of troops, led by the remaining detachment of the Adelmann regiment, hastened toward the fight.

The last detachment of the Adelmann regiment charges the Schlueselbrett troops

The arriving troops counterattacked the Schluesselbrett regiment, and were driven off.  The Schluesselbrett regiment's casualties had been horrifying, but their morale held, for the moment.  As they rallied after the melee, the survivors of the Adelmann regiment withdrew from the field.

However, the Wachovians had arrived, and a sharp fighter between the advancing Wachovian light infantry and the battered Schluesselbrett regiment proved to be too much for the latter, and they too retired to reorganize.

At the north end of the Spaetleseberg, the Hesse-Hattemstadt forces drove off the S-Bs and occupied their position, but the arrival of fresh Wachovians proved too much for them and they were shortly forced to retire.

It was now late in the evening, and the League commander considered his position.  His Saxe-Weilenz troops were still fresh, but slightly outnumbered by the Wachovians.  There seemed little chance of clearing the critical positions on the Spaetleseberg before dark, and, with the possibility of further enemy reinforcements to be considered, he ordered a withdrawal.

The commanders
Norman and I were probably at the game for a little over two hours, and it ran to seven turns.  The scenario was "Reinforcements in the Defense: On The Table", number 15 from C.S. Grant's Scenarios for Wargames (the "Green Book").  The rules were Lawford and Young's Charge!, and the scenario translation was on the basis of 1 book unit to 1 company or squadron of infantry and cavalry, and 2 book units of artillery to one gun on the table.

We have used the scenario on multiple occasion previously, and, given the rules, we added the breastworks to the defenders, to give them a chance against the attackers.  With no random morale rules, it's difficult for a Charge unit to hold against odds for very long.  Given the basing of our troops, and the fact the the book specifies that this scenario is to be fought across the narrow end of a rectangular table, it got a little crowded.  We had intended to fight it without the unsightly movement trays, but Norman ended up faced with a time constraint, so we tray-ed the troops for convenience.

Map of our theater of conflict
The War of the Western League is what we get when playing at home; it's our excuse for running a game using only the troops of countries stored here, and involves Schluesselbrett, Hesse-Hattemstadt, and Saxe-Weilenz against the coalition of Schoeffen-Buschhagen and Wachovia.  We used William's Free City of Wiegenburg troops as stand-ins for the still-to-be-painted Saxe-Weilenzers today.

It's been over a year since these troops were on the table, so we were glad of an opportunity to deploy them.  I do need to decide on some rules that would allow use of smaller units to make more efficient use of our limited 5 foot by 6 foot table.





Wednesday, June 3, 2015

Huzzah 2015

A belated report:

Huzzah, the annual convention excellently run by the Maine Historical Wargamers, took place in Portland, Maine, from May 15th to May 17th.

This was my fourth Huzzah, and my favorable reports on the previous three events led my club, the Hawks, to dispatch an expeditionary force this year. Counting our remote member, Ross Macfarlane, we had eight in attendance, and hosted seven official games.

Ross and I have typically been deciding on our Huzzah games at the previous convention, so we had known for a long while that we were planning on running two Charge! games using the Prince August 40mm home cast figures, as part of the ongoing action in the Not Quite Seven Years War. Having chosen the project, the decision to drive was made for me, because the stuff needed can't really be brought on an air trip. So, I and my SO drove up on Thursday, and were ready to start bright and early on Friday. Huzzah added a Friday afternoon gaming block this year; if things keep going this way, perhaps Friday mornings will be next...

Ross and my son Norman both arrived around lunch time on Friday, from opposite directions. Ross and I are working on a set of fast play Old School fantasy rules as part of what I've been calling the Aurora Project. We wanted to take the opportunity of a face-to-face meeting to put a game on the table as part of the rules development process. Hordes of classic 25mm fantasy figures would have been difficult to carry along with the 40mm NQSYW figures, so I brought my 6mm DBA/Hordes of the Things box and we improvised a bit.

We hastily drew up a scenario in which a combined force of elves and men attempted to drive off a force of orcs and allies before they could complete an elaborate spell to destroy the castle (seen below around the middle of the table).




The woods, visible around the middle of the table on Ross's side, turned out to be a significant factor, as the humans and the elves got separated and their attacks were not coordinated. Mounting casualties eventually caused the elves and men to retreat, and the orcs were able to complete their spell and destroy the castle.



With that experience, we can now proceed with rules refinement.

Ross and I staged the first of our NQSYW games Friday evening. The scenario was "A Chance Encounter" from Scenarios for Wargames by CS Grant. This is a meeting engagement, in which advance guard from the two armies (the Northern Alliance and the Pragmatic Coalition) attempt to seize and hold a strategic village. In this scenario, both sides had approximately equal forces, with a balanced mix of light infantry, line infantry, cavalry, and artillery.



As it played out here, the Coalition forces were able to seize the village before the Alliance forces reached it.


However, to the south of the village, an extended cavalry melee commenced, which was eventually won by the heavier Alliance cavalry. As usually, terrible casualties were suffered by the Wachovian Hussars. As night fell, Coalition forces held the town, but were surrounded by Alliance forces, and the ultimate victory would have depended on whose main body arrived first the next morning. I'm sorry I didn't make some notes on the strengths and positions, as it would have made an interesting follow-on scenario for a future game.



Our second game was on Saturday afternoon, and was Scenario 1 from the same book. I got so involved in actually running the game that I didn't get any pictures of it myself. Here's one taken by Chris Palmer, Pragmatic players to the right, Alliance players to the left:





In this situation, an advancing Pragmatic army was faced with an Alliance army holding a defensive position based on two towns, supported by three small redoubts. The Pragmatic players chose to mass their cavalry opposite the open area to the right of their line, and the Alliance players also deployed their cavalry in the same zone. The Pragmatics planned to demonstrate against the town on the left, strongly attack the town in the center, and advance behind a cavalry screen to seize the redoubt on their right. The demonstration on the left eventually proved too costly for the Wiegenburg regiment, which was forced to withdraw. In the center, the Pragmatic attack handily carried the the town. On the right, the attack was delayed while the cavalry battled it out. Eventually weight of numbers told for the Pragmatics, and the Alliance cavalry was forced to retreat, but the melee last long enough for the sun to be setting before the attack on the redoubt could be carried out. The Alliance army was deemed to have held the position long enough for reinforcements to arrive, stalling the Coalition advance. All in all, with a marginal win and a defeat, it was not a stellar little campaign for my forces. While we can often beat our traditional rivals of North Polenberg, the stouter troops of Rosmark have proved to be too hard a nut to crack in recent encounters, and it may finally be time to sue for peace...

Huzzah runs an informal flea market on Sunday morning. I was pleased to find a box of Exin Castillo castle blocks, which are nicely sized for 25mm figures.



My younger son has been looking for an expansion to the Exin castle I've owned for years, and was very pleased to find that I had acquired a "12", one step up from the "11" we've had, so I expect some sort of castle-based scenario in the future. I was able to re-home a bunch of the Reaper Bones figures, particularly the ones from Bones II, and then used some of that money to invest in a group of vintage Hinchliffe Byzantines and allies, which I'll report on later.

We headed home around lunchtime on Sunday, and I was able to use the amazing elements of modern technology to coordinate our Gencon event registration while in the passenger seat on the way home.

Overall, it was a great convention, and I hope to be able to attend again next year, if my son's college graduation isn't the same weekend...


Friday, December 27, 2013

Encounter at Neu Pediev, some delayed pictures

Some weeks ago we ran a Not Quite Seven Years War game with Ross Macfarlane remoted in...since my battle report continues to be delayed, I thought I'd just go ahead and post a few pictures.

Battle reports are here and here.




Putting the table next to the window in the morning makes photography a little interesting...


Here the Coalition army, Schoeffen-Buschhagen and Wachovia, enter at the left, while the Northern Alliance force enters from the right.


The battle opened with a clash of dragoons, S-B versus Schluesselbrett, in the center of the field.


The Alliance attempted to outflank to their left, but ran into additional Coalition cavalry, which they eventually defeated after an extended series of charges and melees.


One of those melees...


On the Alliance right, their infantry stood off a desperate charge by the Szathmari Hussars.


But eventually Alliance troops moved to occupy the town.


Remnants of the Prince's Dragoon Guards duel with the remaining Schluesselbrett dragoons, breaking them. It was, however, too late for the Coalition, and they executed an orderly withdrawal to await better circumstances.

Friday, May 10, 2013

Photo Album from 6 April NQSYW Game

Both Norman and Chris Palmer have already posted battle reports for this game, so, rather than let it sit any longer, I'm just going to add a few photos.




At the opening of the battle, the ranks of the Northern Alliance troops advancing...




At the end of the ridge line, the steadfast Wachovians and the converged Schoeffen-Buschhagen grenadiers await their advance.


Their morale bolstered, no doubt, by the arrival of the detachment of the von Quastenflosser regiment's grenadiers, pressed forward against at least three times their number of Alliance infantry, nearly breaking the North Polenberg Hawks regiment (in green) before being compelled to retreat.




Another view of the end of their desperate attack.



Wachovian hussars in another desperate counterattack. The charm of this scenario is that almost every bit of action involved is desperate...




Situation near the end; Alliance forces are toward the top of the shot, rallying for one last push on the ridge.




Unfortunately, beyond the ridge, a Coalition cannon is positioned to sweep the ridge, and there wasn't enough fight left in the Alliance units to press forward.

As always, it was a fun game, and I hope to be back to another game soon.

Saturday, August 11, 2012

Northern Alliance Victorious!

The tides of war seem to have turned. Where once the steadfast soldiers of the Pragmatic Coalition marched from victory to victory, these days they struggle to maintain their borders against the unstoppable onslaught of the Northern Alliance.
Following the recent disaster at Friedrichsburg during the abortive invasion of Stanzbach-Anwatsch, PC forces have been maneuvering, looking for some sort of opening to exploit. Rumors of an unguarded (but strategic) bridge over a river in a quiet portion of the Schoeffen-Buschhagen/North Polenburg border prompted the PC high command to dispatch a force to seize the bridge in anticipation of further operations. General Nordstrom of Wachovia, as the senior commander present, divided the coalition forces into two divisions, intending to converge on the bridge. Unfortunately, his right flank column was delayed, a circumstance which was ultimately decisive. Finding a Northern Alliance force approaching the bridge as well, he ordered a hasty attack by the left column. His infantry, fording the river, were faced by a blue-coated regiment from Hesse-Hattemstadt. A fierce fight for the control of a walled chateau complex ensued. Meanwhile, North Polenburg cavalry had crossed the bridge and attacked the head of the right flank column, which struggled to deploy. On the far right, a second Alliance force, taking advantage of the delay caused by a large cavalry battle in the center, hurried into position to continue pressing the beleaguered right column.

Ultimately the right column was unable to effectively deploy, the Wachovians on the left captured the chateau but lacked the




supports necessary to hold it, and the cavalry in the center, though ultimately victorious against the North Polenburg dragoons,



found themselves facing a solid wall of North Polenburg infantry. Recognizing that Bellona, goddess of war, was not with them, General Nordstrom ordered the Coalition forces to withdraw.


Referee notes: Today's game was intended to refamiliarize other club members with Charge! We are starting the planning needed to run an NQSYW extravaganza at Cold Wars, so I'd like to pump up some enthusiasm in the club, if possible. Chris Palmer commanded his own North Polenburgers in this game, for the first time in at least ten years. I reused the Important Bridge, Scenario 10 from the Red Book, which we ran at Historicon just a few weeks ago. This involves a random roll for the entry of one force, and, based on the speed of Charge games, I thought it prudent to halve the result. Nevertheless, entering on turn 3 was still enough to leave them struggling to deploy, making it very frustrating for the right column commander. Norman (aka The Prince-Palatine of Wachovia) commanded the left column, and chose to lead with his artillery and infantry. I presume his theory was that the slower forces could use the lead, and make a stab at the chateau position. However, with his right flank delayed, and his cavalry out of action for the first two turns, the development of the action in the center turned out to be very unfavorable for the Coalition. Live and learn...

Unfortunately I ended up too busy to take too many pictures...