I am not making much progress with my resolution to blog more this year…perhaps I can alter my habits by January, a more traditional time for resolutions.
At any rate, I have a list of rules and periods I have been wanting to try, and I had some time this past Sunday to check another one off the list. At some point during the pandemic, I bought some magnetic movement stands from Litko, sized for units in One Hour Wargames. My intention was to use them to temporarily mount stands or figures from other projects; I should be able to do some sort of ancients, Dark Ages, Pike and Shot, and Horse and Musket. First up (finally!) was Horse and Musket. I randomly selected a scenario from the book, which turned out to be Scenario 1, Pitched Battle, based on Ceresole in 1544. I used figures from my NQSYW collection to field a Red (League) army of 3 infantry, 1 skirmisher, and 2 cavalry aganst a Blue (Coalition) army of 3 infantry, 2 artillery and 1 cavalry.
While not the best idea, I looked at that and decided that the League either had to withdraw or attack, since they would otherwise be worn down by artillery fire without being able to respond. The 3x3 table doesn’t allow a lot of maneuver, and the horse and musket rules give infantry a 12” range, so it was a die rolling contest for the most part. The game ended on turn 11 with a charge by the Coalition dragoons scattering the last League infantry.