Showing posts with label Song of Blades and Heroes. Show all posts
Showing posts with label Song of Blades and Heroes. Show all posts

Thursday, July 2, 2026

Dusting Off A Song of Blades and Heroes

It’s been a long time since I posted twice on the same day, but it made sense to me to split the Armies for Kids post from the report on a recent game.

Our roleplaying group has been playing the current edition of RuneQuest for the last 18 months or so, and we have been considering the question of whether it might be time to switch things up a bit.  We know that we are looking for something with a tactical combat system that can resolve fights fairly quickly, and my list of possible candidates includes Tales of Blades and Heroes, which is based on the Song of Blades and Heroes fantasy skirmish rules.


Ultimately, I’d expect to run some sort of one-shot adventure with Tales before we make any final decision, but I thought that it might be a good idea to dust off Song to remind myself of the basic mechanics.  Therefore, I volunteered to run a game this past Monday. 

Battlefield overview; the objective was the town on the far right

Most of the action ended up centered on the bridge

I decided that I would use the 1/72 Portable Fantasy Game box for this one.  The backstory of the scenario, drawn from the campaign map, is that an orcish raiding part in boats landed on the west bank of the river and hurry inland to raid a small town.  I set up a simple mat, with the river on one edge, and the town in one of the far corners. Two warbands were organized for each side, of a notional 300 Song points. As things worked out, the orcs were having a terrible time with their activation rolls, and eventually the defenders of the town slew the orc’s troll and routed one of the orcish warbands, so we called it a day. 

As expected, it took a little while to become fluent with the rules again, but we eventually did, and things moved along more quickly.  I was reminded that one of the things I like about the rules is that you can read the situation from the board; you don’t have to remember anything about how you got to this point in previous turns (e.g. no need to remember that some figure ran on his previous activation and is therefore entitled to a dodge modifier).  I was also reminded of a recent discussion I was part of regarding points systems; while I used the game’s point system to speed up the set-up of this scenario, I will note that the orcs have a considerable losing streak against the humans.  This is attributable to the humans’ “quality” advantage (a game statistic that governs how successful a figure is in taking actions), and I would suggest that the point system does not accurately account for the difference (i.e., a balanced game would seem to require more points for the orcs than for the humans).

In the interest of getting home quickly I did not pack the game properly back into its box, so I finally got around to getting it all properly stowed away this morning. 


Handling the troops, I wondered just how long it had been since they had been on the table, and how long it had been since I had played Song.  I reviewed the game log and found that the 1/72 fantasy individuals hadn’t been out for a game since May 2023, when they were used for a test game of Knyghte, Pyke, and Sworde  while accompanying my wife to a singing competition.



The last time I had actually played Song of Blades and Heroes turned out to have been in December 2022, when I took the boxes on the road and staged a game at a friend’s house as a demo for his college-aged son.


It was nice to get the rules and figures back on the table.  It probably would make sense if I spent more time playing and painting fewer projects (i.e. gaming minimalism), but that is a post for another day…

Monday, June 21, 2021

Market Day at the Watchtower Inn (Solo battle report)

It was market day at the Watchtower Inn, in the Darmish borderlands near Wardenskeep.  



 However, unwelcome visitors were about to arrive.  Uccsai of Varkrek was leading a band of foragers far out beyond the fringes of the main Orcish army.  Attracted by the distant sounds of the market, and the smells of good cooking, he led his warriors toward a bridge.

The humans were watchful, though, in this uneasy border region, and from the top an an old tower visible across the river, a horn call sounded.  Not abandoned after all … Uccsai ordered the troop to forget about the bridge; the river looked shallow enough for safe crossing if they were quick about it.  His warriors were not.  Exhausted from the days’ march, they were slow in reaching the ford, and quickly fell in a line, as a few eager yopungsters, anxious to prove themselves, pressed ahead, while the rest lagged.



Meanwhile, at the Inn, the market goers quickly gathered inside the thick stone walls and prepared to defend themselves.  Happily for them a Darmish officer, Lieutenant Zanther, and his bodyguard of four soldiers was present today, looking to buy supplies.  He quickly took charge, sending the lightly equipped men of the local militia out to the hilltop to see what was happening.


One of the local militiamen reached the ford just as the first orc, one of the eager youngsters, was splashing across.


Life is hard in the borderlands, and the local warrior was able to hold his own against the orc.  As more orcs waded the stream, a couple of Zanther’s soldiers arrived.  Two orcs quickly fell, but a shudder of fear ran through the humans, for they could see that a troll was eyeing them from the far bank of the stream.


Hungry and tired, but still possessed of the ferocious tenacity of life that was the mark of their kind, the troll waded across the stream, to be met by three humans.  The troll fought hard, but the combined efforts of the humans were too much for it.  A ragged cheer rose from the human soldiers as they slew the troll.


Uccsai looked across the stream in dismay as the troll fell.  He suspected that the day was lost, but raised his mace of command to urge his straggling warriors to one final effort.  At that moment, a human militiaman took careful aim, and, as though from nowhere, an arrow pierced Uccsai’s throat, and his last command remained unspoken.  The surviving orcs fled the field, seeking only to return to the safety of the main army.


As the soldiers and local militia returned to the Inn, the grateful people came out to greet them with gifts of food and drink.


Gamemaster’s notes: My intention yesterday morning was simply to unload the Portable Fantasy game box, iron the groundcloth, and then pack everything away neatly, since the box was in a bit of disarray after the DBA extravaganza the other week.  However, there have been a couple of threads on various gaming fora this past week about scenery (and whether it should be a collaborative effort between players) and use of scenery in role playing games, so I decided that it wouldn’t take much longer to actually lay out a battlefield before sorting and storing.  With the previous Dragon Rampant game having produced a draw, I am considering this skirmish to be a tie-breaker, indicative of the overall situation in the province during this strategic turn in the campaign. I don’t ordinarily expect that man-to-man skirmishes will be reflected in the strategic map situation, but this one is an exception.

After that, I ended putting out some of the non-combatants for a couple of pictures, and then decided that I might as well use a couple of the prepared war band lists (for A Song of Blades and Heroes) that are in the box to stage a quick solo game.

My general experience with A Song of Blades and Heroes is that the point values given are a bit optimistic for troops with a quality of 4, as most of my orcs were.  I was surprised the last time I played with the rules to see an orc warband win.  This time was less surprising.  The orcs were having trouble activating, and ended up scattered and unsupported, and the humans just mowed right through them.  No human figure was killed during the game.  I haven’t played enough of this in recent years; it’s possible that there are tactics which would compensate, but I haven’t generally found them yet.  As with that game in march, the unpredictable shifts of initiative make this a pretty fair solo game out of the box.


Speaking of boxes, I did get everything cleaned up and neatly packed away in the travel boxes afterwards, so I’m ready with a pick-up game for the next convention or club night where one is needed.  I didn’t get as far as the next project, though, which was to unload the 1/72 group base figures and sort them into a couple of Dragon Rampant warbands, so that I can add one 6-liter box to the stack and be able to do a pick-up Dragon Rampant game as well.  Eventually, I’d like to have a selection of pre-printed and laminated warband sheets in the travel box, for improved readiness.





Sunday, March 14, 2021

Down the Rabbit Hole — Part 8 and Final

 With last weekend’s painting, I finally had enough newly completed Prince August figures to run a little solo skirmish with A Song of Blades and Heroes (SBH). SBH recommends a typical game of 300 to 500 points.  I have noticed previously that the point system doesn’t seem to be as finely balanced as the carefully calibrated two-significant-figure point values would suggest, but, there’s a lot of randomness in the game, and it was going to be a solo game anyway.

One warband consisted of orcs and friends (an orc leader, three orc warriors, a troll, two goblin wolf riders, and a spare goblin warrior).  The other was all human (a leader, two warriors, two archers, an apprentice magician, and a cavalryman), and I managed to finesse them so that each was exactly 300 points. 



I set up a battlefield on my dining room table, using a “Kill Team-sized” neoprene matte (22x30”). The road and river are also neoprene pieces.  The road predates the pandemic, and the river was purchased just as everything was locking down.  The three-dimensional elements of the terrain are all pieces that have been completed in the last year, as were the troops.  So this game finally closes out this little digression, by having been created (almost; roads excepted) since the lockdowns started.

Upon looking over the table, a scenario suggested itself. The humans simply need to cross the table, unlock the tower, and get inside.  Had this been properly planned as a narrative battle, I would have given everything names, but, after months of delay, I got a bit impatient and just played...


The horseman rides out ahead to scuffle with a wolf rider
 
Initiative in SBH is handled on a “push your luck” system of choosing to roll dice for 1, 2, or 3 actions per figure.  Failing two rolls will hand the turn over to the opponent, until they have activated each of their figures, or hand it back after two failures.  Since you need actions to get anything done, you can’t be too cautious, but it also means that your turn has a tendency to end at some unpredictable time, and, not infrequently, when some figure is in a desperate situation.  The uncertainty makes it a decent solo game without further modification, since it’s pretty easy to swap hats and be able to see what the most desperate situation is, or the one with the greatest opportunity.

The skirmish began with each side sending out their fast-moving mounted troops, to see what the situation was.  On the human side, the archers were also pushed forward to provide some covering fire.  This proved to be entirely ineffective this game; no orc fell to a human arrow.  

The horseman quickly found himself embroiled in combat with half of the orcs, a situation which was bound to end badly for him sooner or later. (And did...)

Following the death of the horsemen a wolf rider scored a lucky kill against a human

The sorceress approached the combat guarded by the two warriors, but one was forced to hold off several orcs, and the other fell in an attempt to protect her from a wolf rider. As seen above, one of the archers was forced to abandon his futile attempt to shoot something and to leap in to protect the sorceress with his sword.

The human leader falls to the troll


As the initiative passed back and forth unpredictably, the human leader jumped into the combat in an attempt to save the warrior outnumbered by the orcs.  Unfortunately for him, he found himself facing the ferocious troll.  While the Prince August troll is not particularly impressive as a casting, in the game is is big and tough, and made short work of the unfortunate leader.  Disheartened by the fall of their leader, the humans all attempted to run, with the surviving warrior cut down as he attemtped to flee combat.  



The sorceress and the two archers were able to flee the field, hoping to find their way back to other friends, and await a more favorable day.


The orcs, meanwhile, were able to obtain the key to the tower from the fallen leader, decisively winning the day.  Did they loot the tower and depart, or choose to occupy it as a base for future operations?  That is a scenario for a different day, perhaps...

So, all in all, the game played out in 45 minutes.  Had I had an actual opponent it probably would have taken a little longer, perhaps an hour.  All in all, it was a satisfying little encounter, and I will look for an opportunity to use these rules again, both solo and with an opponent.

Vaccination is still in the future, so this may not be the last solo game before this is all over, but it does conclude my little self-imposed quest to create a game from scratch.  Had I not had a couple of long gaps of not painting, and of working on other projects, I probably could have gotten this knocked together in two to three months’ worth of weekends.
 












Sunday, July 26, 2020

Down the Rabbit Hole, Part IV

It has been more than usually busy here the past couple of weeks.  My partner and I finally got married yesterday, in a quiet ceremony at home.  For pandemic protection, attendance was limited to eight total, but we still had everything all cleaned up and looking good around the house.  The folding wargames tables did double duty as actual banquet tables for a change.

I got a few additional Prince August castings finished up for the fresh start fantasy project.  There are two figures from the Men of the City mold (652), and a wizard from the Wizards mold (657).  




I’ve got a mounted warrior in progress that I’ll probably finish next. That would give me nine humans, which is probably close enough to work up a standard-sized Song of Blades and Heroes warband.  (There are also four Men of the City spearmen being done as a group, if it turns out that I’m a bit short.). That means the next thing that I will get started on is an opposition warband, to be drawn from the collection of orc, goblin, hobgoblin, and troll castings.  The undead warriors, skeletons, and wraiths all cast reasonably well, and would be an alternative possibility, but Oathmark currently has no undead unit profiles, so my intention is to do this with an eye toward future expansion.






Wednesday, July 8, 2015

A Shortcut to Mushrooms, as fought

William and I sat down to fight the encounter yesterday. Unfortunately he needed to get back to his summer job, so we rushed a bit and I didn't take as many pictures as I had planned.

William took the elves, and I took the goblins. After one false start, in which the entire group of goblins entered on the mushroom grove side of the stream and were unable to catch the fleeing elves, we started over, dividing the goblins into three groups and randomizing the entrance for each group. I ended up with one team of two goblins (one an archer) and a wolf entering near the mushroom grove, and all of the other figures entering near the boat.

I decided that I would try to use one wolf to attempt to reach the ford on the boat side ahead of the elves, and sent a few goblins to back him up. The rest of the goblins made an (abortive, as it turned out) rush for the boat, hoping to overwhelm the three boat guards.



The raiders attempting to reach the boats were swiftly shot down by the carefully aimed archery of the elves.

However, one wold did reach the ford ahead of the elves, and stood blocking the exit. An elvish guardsman came forward to scuffle with him, the princess crowding close behind.
After dispatching the wolf on the grove side of the stream with a well-aimed arrow, Orman the hero ran to assist the guardsman. Unfortunately for him, his uncertain footing in the stream was his undoing, and the wolf swiftly ripped out his throat...

Gamely, the guardsman fought on, but the fall of the heroic Orman must have unnerved him, as he too was slain in turn. At that point, the princess fled back to the safety (?) of the grove, pursued by the wolf. Hearing her cries for help in the distance, two of the boat guard leapt from the boat and raced toward the ford. The fall of another goblin put the raiders below half strenght, and their morale was not good. Two more goblins fled immediately rather than face the wrath of the avenging elves, and the wolf released the princess and fled as well.


The princess hurried across the ford, only to be accosted by the one remaining orc. With a swift kick, she drove him back for long enough to resume her flight to the boat.


The two guardsmen turned on the orc, and swiftly lopped off his head. With that, the remaining goblin and the wolf fled, considering it a moral vicotry that they had brought down a hero of the elves, even if the princess did escape unscathed with the mushroom spores.


Overall, it took a little more than an hour to play out. We remain confirmed in our view that the SBH point system does not really balance two forces of disparate quality. The goblins were never able to achieve enough activations to make good use of their superior numbers, so a balanced version of this scenario would probably require more goblins, even with the elves' relatively difficult tactical situation. The mechanics give a nice fast game, though, so developing a tested scenario library would probably be the way to go.

Sunday, July 5, 2015

A Shortcut to Mushrooms, Preview

I'm attempting to take advantage of a visit by William to get a few of the recently painted figures on the table. Therefore, I've set up a little encounter this morning between the elves and the goblins. The Rules will be Song of Blades and Heroes. Past experience has shown that the quality rating 2 troops, such as most of the elves, seem to be under-costed in the point system, so my thought today is to give the elves a problem.

So, the elves are sailing down the river, when they note that a special mushroom has popped up in a mushroom grove not too far from the river. Putting their boat ashore at the only practical landing point nearby, they leave a guard with the boat and send a team with the princess to collect mushroom spores.

Here's the order of battle with SBH ratings and abilities:

Elves

Orman, Elf Hero Q 2+, C 3
Hero, Shooter (long)
Erialla, Elf Princess, Q 3+, C 2
2 Guard Archers, Q 2+, C 3
Shooter (long)
2 Guards, Q 2+, C 3

Goblins and friends

2 Orc warriors, Q 4+, C 3
4 Goblin warriors, Q 4+, C 2
2 Goblin archers, Q 4+, C 2
Shooter (medium)
3 Wolves, Q 3+, C3
Animal, Long move







For deployment, the elf player will split his figures between the mushroom grove (A) and the boat (B), after which the goblins will roll to see where they enter. The stream is impassible except at a ford (just left of the nubmer 5 below). The goblins can capture the princess by defeating her in melee, after which she can be moved at slow speed by the goblin player as long as accompanied by a goblin. More goblins will arrive eventually, so they can also win by killing or driving off the boat guard and firing the boat.






We'll see whether that seems too easy or too hard after a run through.

The boat, by the way, is a Dave Graffam paper model.








Saturday, April 4, 2015

Saxons again, and Bones II Zombie Ogre

Here are those Saxons based up:





I also finished off a zombie ogre from the recently delivered Bones II Kickstarter, to continue with the undead warband for Song of Blades and Heroes I seem to be working on...





Not one of my best efforts, perhaps, but at least it's finished. Time for a game with those guys soon...

Saturday, January 10, 2015

Solo Games for the New Year

I was a little short on games played last year, and hope to do better in 2015. I particularly hope to bring out and play with some of the projects that have been languishing in storage for an extended period of time. Therefore, I am
determined to play a few more solo games.

My first solo game of the year turned out to be on the 4th of January. William and I played a quick fantasy skirmish using Song of Blades and Heroes on the 3rd, and had intended to play it again. We ran out of time, though, before we needed to go out for the evening, and I needed to take him back to school the next day. I'm an early riser, so I decided I would do a quick reprise of the previous day's game to see if the entourage of the evil wizard could have done any better. As it turned out the second time, the defenders of Willstown managed to lose their leader, and that was enough to allow the entourage the victory. Let that serve as a reminder to use the leader to lead and not to fight...




I cleared the table, flipped over the ground cloth to the tan side, and dug out several boxes of scenery from my Darkest Africa project. This had most recently been out for Cold Wars in 2011, and I thought that it was high time that I put it on the table. I usually use these The Sword and the Flame, or, to be more accurate, the Sword in Africa variant from the 20th anniversary edition of the rules. I haven't played TSATF in a few years either, so I'm getting a bit rusty.




I wasn't sure if a 3x3 table would give a long enough game. The scenario involved a trading post (at the left) under attack by some Zanzibari Arabs and their native allies. I gave the Zanzibaris 5 bands of 8-9 men each, with one band with rifles posted in the jungle area in the top of the picture, one with muskets in the lower right jungle area, and three bands of natives, each with a mix of spears and muskets facing the path. The British had two bands of 8 plus a few noncombatants in the compund, and a rescue column of one band of askari constabulary and two bands of mixed askaris and bearers.



The Zanzibari musketeers can be seen here, from the direction of the compound.


Seen from this angle, the group to the right of the angle faced the Zanzibari riflemen, and those beyond the building at the left faced the muskets.

The first couple of turns consisted of the rescue force attempting to move up the track toward the compound, led by the native constabulary. Unfortunately, they fared poorly in an attack by one of the native bands, and Lieutenant Harland-White was slain by a native spearman (despite having a character's +2 on the die roll). The remants of the constabulary fled, although they did account for 6 of the 8 natives in the band that attacked them.

That left two bands of askaris and bearers to attempt to force their way up the path against two bands of natives. Outnumbered in fighters by two to one, this was clearly a hopeless task, and the last bearers fled after dropping their loads on turn 6 or 7.




Since I was playing both sides and needed to clean the game up today, I decided that the natives, lent confidence by their easy victory over the rescue force, would attempt to attack the compound. As expected, the die roll modifiers for attacking defended barricades made that quite difficult, and they were repulsed with heavy losses. Their Zanzibari masters were more prudent, and continued to snipe, with limited effect, from covered positions.




Inside the compound, a few casualties had been sustained as a result of the rifle fire, and one askari was slain by a spearman during the assault, but their situation was by no means desperate. So, as evening fell in the Valley of Shadows, the siege continued...

Overall, I'd count this as a marginal Zanzibari victory; defeating the rescue force was an accomplishment, but sniping at the compound was generally to the advantage of the defenders (as expected from the combat charts), and whether it could be overrun on another day was by no means certain.

I now need to go back and read some of the online commentary about the rules; there are a few fine points about the Sword in Africa variant that I'm not sure I played correctly. However, one of the advantages of the solo format is that the opponent seldom disagrees about rules interpretations.

All in all, it was an interesting little game, running about an hour and a half and ten turns. Next time, I'll set the small table up in my den, where it can be left indefinitely.

Saturday, January 3, 2015

Song of Blades and Heroes

We inaugurated the year with a quick game of SBH today, with the usual deadly human warband enhanced with a griffin, and faced by the retinue of the evil wizard, orcs, an ogre, and some magical things. The humans were as tough as ever...

Sunday, December 28, 2014

Paper Models








For the Portable Fantasy Game, I built a half dozen or so building from Dave Graffam Modelsreduced to 65% of their original size. For home use, I have been wanting to do a few at full size for various games, but particularly for Song of Blades of Heroes on a 3x3 table.

I had some time to do that this weekend. Here are two buildings I've done so far, the Country House to the rear, and the Crescent Moon Tavern to the fron and right. I also finished off the Patrol Boat while waiting for glue to dry...it's been sitting half-built in the paper modeling box for a while. I had thought that I was going to add stone walls to the bases and give each of the houses a small enclosed area, but the Country House, in particular, was already on a base about 10" square, and a visually appealing fenced yard would have nearly doubled the base size (to 10x18 or so). I concluded that was probably more than I wanted for use on a 3x3 cloth. On top of that, there is the matter of the cubage for storage purposes. At least they are very light. I have some Fat Dragon models that are supposed to fold flat for storage on my to-do list.

I've got one more printed out, and the base flocking to do, and then it'll be time to put them in a game.

Sunday, August 24, 2014

Gencon After Action Report (edited, now with pictures)



One of my oldest friends, Joe,  suggested this year that we try to mount an expedition to GenCon. He was a member of my original D&D group in 1976. My brother, also a 1976 D&Der and a resident of Indiana, somewhat to my surprise, agreed that this sounded like a good idea, so we started to make it happen. That made this spring and summer quite a season for gaming conventions, between Huzzah, Historicon, and Gencon. Both of my sons were able to arrange their schedules to be part of this, so we descended on Indianapolis with a crew of five.

I last made it to GenCon (with my brother) in 1980. That was in a different world. The product releases that year included d10s and the 1st printing of the AD&D Deities and Demigods book, and the AD&D tournament modules were the Slavelords series. There were, perhaps, 5000 attendees. This year there were 50,000, so it was a dozen or more times bigger than Historicon, my recent benchmark for what I consider to be a "large" convention.

I really didn't know what to expect, so my pre-convention planning attempted to cover a range of reasonable contingencies. I had worked on the Portable Fantasy Game which I carried along, and I brought some roleplaying stuff for pickup gaming, travel edition Carcassonne, and travel edition Settlers of Catan. I did some research on people's experiences from previous years, so I was fairly confident that this was going to be more than was necessary.

We arrived in Indianapolis on Wednesday night, to find that the airport had put out the welcome mat for us, literally:



My brother hosted us on Wednesday night, and we headed to the convention center on Thursday morning intending to arrive around 10:00. This turned out to be a little optimistic, as the convention on top of daily commuter traffic made parking difficult. We turned out to be a long walk from the convention center, so anything wanted needed to be carried; there was no going back to the car for additional supplies. I paid the extra fee to have my badge delivered in advance, which turned out to be an excellent decision, as my brother was in line at Will Call for a long time to collect his.

I had a game scheduled for 2:00, so that gave me some time to duck into the exhibition hall. I had prepared for that in advance, and had the map with the locations of some exhibitors I particularly wished to see. This was mostly companies whose Kickstarters I had supported, so that kept me busy until it was time for my first game.

My first game was a Fate game. For those who don't follow rpgs, Fate is published by Evil Hat Productions, who had a wildly successful Kickstarter for the publication of the 4th edition (aka Fate Core) back in late 2012. I have been playing in an online game for much of the year, and I wanted to see what a game looked at live at the table. The game was very interesting; Fate is an adaptable tool kit, and the GM was using it to run a game involving both characters and units in an urban uprising game. I am going to steal some of the ideas soon, so that was a success.

We got the whole crew together for dinner, which was nice, and my younger son had us all playing Fluxx until the food was delivered.

My first event on Friday was in the afternoon, when I had the opportunity to sit in on a live recording session for "Ken and Robin Talk About Stuff", one of my favorite weekly gaming podcasts. After that I scurried across the convention space to meet one of the other players in my online game for some pickup roleplaying offered by Games on Demand. We were in the last group assigned, so we ended up in an unusual little narrative game about being a labor clone in some dystopic(?) future. That was different, and definitely outside my usual comfort zone. I have been reading about indie rpgs for quite a while, so it was interesting to see something as far removed from original Dungeons & Dragons as can be.

My sons were signed up for some Diplomacy.  Here's Norman:




Four of the five of us were signed up for a modern-era National Security Decision Making game on Friday night. Norman and William have both done this before. The NSDM used to be a regular offering at Cold Wars. The topics vary, but the whole thing is based on freeform rpgs used by the US government for insight into high-level political/military matters. We had about 80 players for this one, which was divided into cells representing India, Pakistan, China, and Indonesia. I was representing the Indian steel industry, for example, with a goal of influencing my Indian politics to support my objective to open factories outside India and increase government spending on the steel industry. I used to do political LARPs for fun, so this was something I was comfortable with, except for the part where it was running until almost midnight and I was fading...

My one scheduled event on Saturday was a tank battle game, for which the whole crew had enlisted.



Once we were through with that, we had one more group dinner, and then grabbed an empty table for a pickup fantasy miniatures game, using the Portable Fantasy Game set (and the Song of Blades and Heroes rules) I'd brought along. One of my brother's clearest recollections of the 1980 Gencon was of passing a group of guys doing a pickup fantasy miniatures game on a table in a random hallway, who looked like they were having more fun than anyone else we'd seen that weekend. Therefore, I wanted to provide him with a similar opportunity this time.

Youth and skill vs. old age and treachery... Joe and my brother go up against my sons.

The human cavalry made their first PFG appearance in this game, here riding down some of William's hapless goblins.

On Sunday, the kids and I made a final sweep of the exhibition hall and then headed back over to Games on Demand for another roleplaying experience. I ended up taking the fifth (and final) seat in a session of Lady Blackbird, a game often mentioned on rpg.net as an example of a tight minimalist design. This was a lot of fun, and I was left with an urge to spend some additional time with roleplaying games in the near future.

In addition to the scheduled events, we spent a fair amount of time in the exhibition hall over the weekend. In addition to visiting with my open Kickstarters, I spent some time digging through various used (old) game dealers, and came home with a few miscellaneous things that I used to own...We also used the auction/consignment area as a convenient rest point. I had a bidder number, but didn't actually use it. I did buy a couple of classic Traveller items for later use.  In general, I was keeping the buying down because I didn't leave a lot of surplus space in my baggage for new purchases.

My main lessons learned from the convention were:

Don't schedule events closer than two hours apart. You could need almost that much time to buy food and walk from one end of the space to the other, especially if the first game should run a little over.

Comfortable shoes are an absolute must. I wore my hiking boots with appropriate socks, so I made it through the weekend without crippling ankle pain. I've been wearing a pedometer as part of a work fitness challenge. The first three days at Gencon all topped my previous record, and were about double whet I'd usually consider a good exercise day.

There's plenty to do, so not having scheduled events won't be a problem in having fun. However, additional preplanning would have enhanced the experience.

I'll leave it at that for now, in the interest of actually getting this report posted.

Saturday, August 2, 2014

Weekend progress

I've had some time to sit and paint, so I decided I'd go with the flow and add some figures to the Portable Fantasy Game. Shown are two Caesar Orc savages, a Caesar Elf, two Red Box galloglasses, a Dark Alliance warg rider, and a Strelets horseman.

Sunday, July 27, 2014

Portable Fantasy Game, Part 2

Historicon last weekend left me inspired to do some work, but tired and a week behind on life's necessary chores. Today I finished a few figures for the portable fantasy game (PFG). These were a Dark Alliance light warg rider, and five Caesar goblins. My immediate goal is to add some additional tactical options to the box before I head off to Gencon in a few weeks.






As I posted a few weeks ago, William and I had a trial game. I was having photo upload difficulties, so I only posted a single picture at the time. Here is the table as we set it up, using most (but not all) of the scenery in the box. For reference, the cloth is about 36" square.





Here a group of orcs crosses a Dave Graffam Model bridge.




When everything is packed away into the 12 liter box, it looks like this. The top layer is the ground cloth, the rules, and a hill.




The next layer down includes two more hills and the roll of roads.




The buildings, trees, figures boxes, walls, lichen and miscellaneous scenics are in the bottom layer. One figure box includes tall figures; the other is short but has more space.




With today's figures, I've got 32 foot figures on half-inch bases in the short box, plus a couple of Reaper Bones spider swarms.




The deep box includes the two cavalry figures, the dragon, the troll, and a few overly dramatic tall foot figures.




Here's an overview.




With a couple of weeks to go, I'm feeling pretty good about this project...