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| A Surprising Day for the Home Guard |
The week of the 5th of July was a busy on. I’ve previously posted about the game day I had the opportunity to engage in with my elder son Norman on Tuesday the 7th.
On Thursday the 9th it was time for a HAWKs Geezer Game. Duncan Adams has been hosting the Geezer Games since August 2016, shortly after he retired. However, I was only able to start joing in the fun in January 2025 after I finally retired. These games are typically held from 10AM to 2PM, on the Thursday of weeks in which there isn’t a HAWKs meeting. Many different games have been played across this series of get togethers, though we have been playing a lot of Combat Patrol since I joined up.
Duncan was playtesting a hypothetical scenario for Historicon for six players involving British Home Guard, a landing party from a German submarine, a downed aircraft crew and so forth, in a British seaside town. I ended up controlling a party of Home Guard (miniatures depicting the cast of Dad’s Army) and a group of shotgun-armed women of the Women’s Land Army. Overall this was a fun departure from the usual straight-up WWII tactical games we’ve been playing. I have always enjoyed a multiplayer game with hidden objectives, possibly at cross-purposes.
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| The Land Army meets the Luftwaffe |
While the Germans eventually succeeded in their overall mission of rescuing the one surviving aircraft crewman, my forces acquitted themselves well. The women, in particular, accounted for three of the four crewmen, but the last one slipped out of range and a parting shot from the shotguns had no effect. As the picture above shows, it would be nice if we could somehow play Combat Patrol and keep the table cleaner, but it is a somewhat marker-heavy game.
On Saturday the 11th I went back down to Norman’s house for a rare second visit in one week. We had two games on our agenda. The first was the Dux Bellorum game we didn’t play in our Tuesday get together. I checked my records, and the previous Dux Bellorum game we played was back in April 2024, over two years ago, so it is no wonder that the rules needed a bit of review.
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| British (Welsh) attack a Saxon camp |
After some discussion we chose an attack on a camp as the scenario. I took the encamped Saxons, which allowed me a moderate advantage in my force balanced by a disorganized starting position. Norman took a mostly mounted force of Welsh, the game’s collective nomenclature for post-Roman British with less Roman influence than the alternative Roman-British army list. We noted that this ended up being reminiscent of the raid on Catraeth in Y Gododdin, which may be better known to wargamers in its retelling by Rosemary Sutcliff, The Shining Company.
It didn’t take as long for Norman’s force to come to grief as it did for the Shining Company. We were reminded that cavalry just doesn’t have the staying power in this game to go toe-to-toe with infantry warbands for too long. Nevertheless, it was a fun game, and we resolved (again) to play it again sooner than two years from now.
Norman observed that the rules would be good for a Tolkien game, and I have been considering painting and basing some Prince August fantasy figures to populate such a thing. I’m also reminded that it is a compact game; the base table size recommendation for using single 60mm wide bases as units would be 3’ by 4’, so it should fit on most dining room tables. We also had only six and seven stands respectively in the game, so it doesn’t necessarily require very many figures. This puts it in the same category as something like DBA. I wrote up a
review after our first game back in 2012, but it might be worth doing a revised review on the basis of additional gaming.
After we cleaned up Dux Bellorum Norman set up the day’s main event, a Proxia battle also involving William, my second son.
He chose a scenario from the Red Book (Grant and Asquith, Scenarios for All Ages), “Making the Best of a Bad Job”, in which a tired column of troops on the march blunders into an encamped enemy force while attempting to transit the table. A battle ensues that neither party would have chosen. William took the role of the Occiterran commander and the encamped force, and I had the marching column.
At the end of the day, I had successfully exited some of my troops, but the casualties incurred in preventing William’s counterattack from cutting access to the road left me below the troop level need for a victory (i.e., I lost…).
It was an interesting game, and we are always glad to see Norman’s impressively painted Proxian forces on the table.
Following that game there’s been a bit of a hiatus. I had planned to be visiting my father in Michigan, but moved up my trip by a day when he was having some issues and needed some help. The planned visit precluded Historicon this year, but I’ll be finishing up the month with another visit to Gen Con. I hope there may be time for another post or two before the Gen Con After Action Report, but we shall see. My brother and I are hosting four miniatures games at the convention, two each of
Dragon Rampant and
Burrows and Badgers.