It’s been a long time since I posted twice on the same day, but it made sense to me to split the Armies for Kids post from the report on a recent game.
Our roleplaying group has been playing the current edition of RuneQuest for the last 18 months or so, and we have been considering the question of whether it might be time to switch things up a bit. We know that we are looking for something with a tactical combat system that can resolve fights fairly quickly, and my list of possible candidates includes Tales of Blades and Heroes, which is based on the Song of Blades and Heroes fantasy skirmish rules.
Ultimately, I’d expect to run some sort of one-shot adventure with Tales before we make any final decision, but I thought that it might be a good idea to dust off Song to remind myself of the basic mechanics. Therefore, I volunteered to run a game this past Monday.
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| Battlefield overview; the objective was the town on the far right |
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| Most of the action ended up centered on the bridge |
I decided that I would use the 1/72 Portable Fantasy Game box for this one. The backstory of the scenario, drawn from the campaign map, is that an orcish raiding part in boats landed on the west bank of the river and hurry inland to raid a small town. I set up a simple mat, with the river on one edge, and the town in one of the far corners. Two warbands were organized for each side, of a notional 300 Song points. As things worked out, the orcs were having a terrible time with their activation rolls, and eventually the defenders of the town slew the orc’s troll and routed one of the orcish warbands, so we called it a day.
As expected, it took a little while to become fluent with the rules again, but we eventually did, and things moved along more quickly. I was reminded that one of the things I like about the rules is that you can read the situation from the board; you don’t have to remember anything about how you got to this point in previous turns (e.g. no need to remember that some figure ran on his previous activation and is therefore entitled to a dodge modifier). I was also reminded of a recent discussion I was part of regarding points systems; while I used the game’s point system to speed up the set-up of this scenario, I will note that the orcs have a considerable losing streak against the humans. This is attributable to the humans’ “quality” advantage (a game statistic that governs how successful a figure is in taking actions), and I would suggest that the point system does not accurately account for the difference (i.e., a balanced game would seem to require more points for the orcs than for the humans).
In the interest of getting home quickly I did not pack the game properly back into its box, so I finally got around to getting it all properly stowed away this morning.
Handling the troops, I wondered just how long it had been since they had been on the table, and how long it had been since I had played Song. I reviewed the game log and found that the 1/72 fantasy individuals hadn’t been out for a game since May 2023, when they were used for a test game of Knyghte, Pyke, and Sworde while accompanying my wife to a singing competition.
The last time I had actually played Song of Blades and Heroes turned out to have been in December 2022, when I took the boxes on the road and staged a game at a friend’s house as a demo for his college-aged son.
It was nice to get the rules and figures back on the table. It probably would make sense if I spent more time playing and painting fewer projects (i.e. gaming minimalism), but that is a post for another day…
































