After running our two games today, we are relaxing by playing the current Gibson edition of the Ariel/Avalon Hill 1970s War of the Roses game Kingmaker.
-- Mobilis in mobile
My brother and I arrived at Gen Con yesterday for the unofficial Day Zero kickoff. Today we are starting off with an 0900 official game of Dragon Rampant for six players, and repeating it at 1300. The first game went well, and we hope the second game will go well too. More to follow in the After Action Report.
-- Mobilis in mobile
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| A Surprising Day for the Home Guard |
On Thursday the 9th it was time for a HAWKs Geezer Game. Duncan Adams has been hosting the Geezer Games since August 2016, shortly after he retired. However, I was only able to start joing in the fun in January 2025 after I finally retired. These games are typically held from 10AM to 2PM, on the Thursday of weeks in which there isn’t a HAWKs meeting. Many different games have been played across this series of get togethers, though we have been playing a lot of Combat Patrol since I joined up.
Duncan was playtesting a hypothetical scenario for Historicon for six players involving British Home Guard, a landing party from a German submarine, a downed aircraft crew and so forth, in a British seaside town. I ended up controlling a party of Home Guard (miniatures depicting the cast of Dad’s Army) and a group of shotgun-armed women of the Women’s Land Army. Overall this was a fun departure from the usual straight-up WWII tactical games we’ve been playing. I have always enjoyed a multiplayer game with hidden objectives, possibly at cross-purposes.
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| The Land Army meets the Luftwaffe |
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| British (Welsh) attack a Saxon camp |
My son Norman had a random day off yesterday, so I took advantage of my retirement to head on down to his house for a visit with the grandchild and a bit of gaming. The original plan was to start with some Dux Bellorum, however …. While it is a game I enjoy, we don’t play it often enough to remain comfortable with the rules, so when I put the boxes on the table, I suddenly realized that I should have reviewed the rules in advance, because I wasn’t up to relearning them on the spot. Next time, do better! (And that may be as soon as this coming Saturday…)
We dug into Norman’s collection and decided to put his recently expanded collection of dwarves on the table against their traditional foes, the orcs. While this was a fantasy game in appearance, we followed Norman’s recent custom of deploying the armies as historical analogues from the DBA 3.0 lists. Thus, the dwarves were based on the Tudor rebels of the late Wars of the Roses, and the orcs were based on the ancient Britons.
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| Wars of the Dwarves and Orcs |
I took the dwarves, since their track record to date has not been good, and I wanted a handy excuse for why I would be losing. Much to my surprise I pulled off a victory in the first game, despite being hampered somewhat by a difficult hill in my deployment zone. So we racked up the forces again, with the orcs attempting some revenge with a raid into dwarvish territoy. (As DBA works, both armies have the home terrain type of “arable”, so the difference was that I got to choose the pieces that were semi-randomly deployed.) Although it was a close game, the dwarves pulled off another victory, so we decided that it was, perhaps, time to play something else …
Norman is a more sensible gamer than I am, so he has managed to restrict himself to three gaming projects stored at his house, the collection of 1/72 scale plastic DBA/Hordes of the Things armies, a collection of 28+mm fantasy figures suitable for Frostgrave or D&D, and the 1/72 scale Proxia collection of 19th century imagi-nations figures that we typical play with the rules from Neil Thomas’s Wargaming Nineteenth Century Europe (19CE) We are scheduled to be playing a 19CE game with all three of us, including my son William, this coming Saturday, so we thought that it might be a good idea, after the Dux Bellorum problem, to revew those rules.
Norman dug out his H.G. Wells-ish toy inspired scenery, and we turned to the book for a generic scenario to be played on a very compact 2x2 battlefield. Norman has recently completed a couple of units of militia for one of his Proxian armies, so we decided to get them on the table with an 1848-ish battle between a rebel army and a monarchical old order army. I immediately volunteered to be the rebels.
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| Some of the new militia |
Some random rolls (from the book’s scenario description) left us with a few twists; a third of my army was late to the battlefield, arriving on the 3rd turn (of 10), and Norman’s artillery was also bogged down and never made it at all.
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| Initial position; victory was decided by control of the town and the hill |
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| Rebel skirmishers in the woods |
July 2nd is Mid-year day, with 182 days behind and 182 days ahead. I didn’t really want to add a third post to the blog yesterday, but I did want to comment about how this year has been going before we get too far away from the middle of the year. While I did write up an overview of last year’s activities, I didn’t get as far as writing up anything about a plan for this year.
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| HAWKs Game Day on 30 May; Charge! and a ‘red book’ scenario |
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| Schoeffen-Buschhagen and Stanzbach-Anwatsch cavalry clash on the bridge |
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| Muster of Minifigs ME Orcs and Goblins |
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| Muster of Minifigs ME Free Folk |
It’s been a long time since I posted twice on the same day, but it made sense to me to split the Armies for Kids post from the report on a recent game.
Our roleplaying group has been playing the current edition of RuneQuest for the last 18 months or so, and we have been considering the question of whether it might be time to switch things up a bit. We know that we are looking for something with a tactical combat system that can resolve fights fairly quickly, and my list of possible candidates includes Tales of Blades and Heroes, which is based on the Song of Blades and Heroes fantasy skirmish rules.
Ultimately, I’d expect to run some sort of one-shot adventure with Tales before we make any final decision, but I thought that it might be a good idea to dust off Song to remind myself of the basic mechanics. Therefore, I volunteered to run a game this past Monday.
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| Battlefield overview; the objective was the town on the far right |
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| Most of the action ended up centered on the bridge |
I decided that I would use the 1/72 Portable Fantasy Game box for this one. The backstory of the scenario, drawn from the campaign map, is that an orcish raiding part in boats landed on the west bank of the river and hurry inland to raid a small town. I set up a simple mat, with the river on one edge, and the town in one of the far corners. Two warbands were organized for each side, of a notional 300 Song points. As things worked out, the orcs were having a terrible time with their activation rolls, and eventually the defenders of the town slew the orc’s troll and routed one of the orcish warbands, so we called it a day.
As expected, it took a little while to become fluent with the rules again, but we eventually did, and things moved along more quickly. I was reminded that one of the things I like about the rules is that you can read the situation from the board; you don’t have to remember anything about how you got to this point in previous turns (e.g. no need to remember that some figure ran on his previous activation and is therefore entitled to a dodge modifier). I was also reminded of a recent discussion I was part of regarding points systems; while I used the game’s point system to speed up the set-up of this scenario, I will note that the orcs have a considerable losing streak against the humans. This is attributable to the humans’ “quality” advantage (a game statistic that governs how successful a figure is in taking actions), and I would suggest that the point system does not accurately account for the difference (i.e., a balanced game would seem to require more points for the orcs than for the humans).
In the interest of getting home quickly I did not pack the game properly back into its box, so I finally got around to getting it all properly stowed away this morning.
Handling the troops, I wondered just how long it had been since they had been on the table, and how long it had been since I had played Song. I reviewed the game log and found that the 1/72 fantasy individuals hadn’t been out for a game since May 2023, when they were used for a test game of Knyghte, Pyke, and Sworde while accompanying my wife to a singing competition.
It was nice to get the rules and figures back on the table. It probably would make sense if I spent more time playing and painting fewer projects (i.e. gaming minimalism), but that is a post for another day…
