I haven’t done well at updating my blog the past couple of weeks, but all is still well here under lockdown. I am still finding myself too distracted to paint as I would like to, but I have gotten the big brushes and craft paint out and had a go at some scenery. First up is another of the resin village buildings I’ve been working on, the “Trader’s Shack“ from Apocalypse Miniatures.
|Apocalypse Miniatures “Trader’s Shack”|
I am looking forward to getting the village into a game; at three buildings plus the outhouse, it’s starting to look like something. A fourth large building, the Apocalypse “farm house” is on the painting desk with some paint on it.
Last weekend I pulled out all of the 25mm scenery boxes, sorted, consolidated, and labeled, so I now have an empty 12 liter Really Useful Box earmarked (and labeled) for transporting scenery for away games, and all of the scenery pieces have a labeled box to call home, so that can be sorted back after use.
|Scenery Organization in Progress|
|Wartorn Worlds ruined tower repainted...|
|...and with a little vegetation added to enhance it.|
Following the scenery sorting, I set up a game of Burrows and Badgers.
My brother joined me remotely, seen in the upper right where a clamp to mount my iPad to a photographic tripod had arrived to make remote gaming easier.
We ran B&B last year at Gencon, so I used two of the war bands I had statted out, printed, and laminated. I took the unlucky Reynard the highwayfox with his new-fangled pistol, and Norman took Sir Caradoc, a noble dog of the old school.
|Reyanrd’s camp about to be attacked; ruined doorway by Reaper|
A roll for scenarios brought us an ambush of a camp, and Reynard was elected to be the ambushee. While he actually had some success with the pistol, for a change, Caradoc personally managed to bring him to justice. I was reminded that I have an unfilled appetite for some detailed skirmish gaming; I should do something about that.
Just before everything locked down, I ordered a Hot Wire Foam Factory kit and picked up some 2’x2’ sections of pink insulation board from the Home Despot to work on my scenery upgrade. The first warm day we had, I took the foam cutter outside and sliced up a few test hills.
|Hot Wire Foam Factory test output|
I recently acquired a neoprene mat from Frontline Games to be the usual basis for miniatures in the gaming table. I hoped that Woodland Scenics flock would be a reasonable enough match; otherwise it’ll be post-lockdown before I can use the sand and house paint technique. When I flocked the first test hill, I found that I had misplaced the reserve stock of flock, so I needed to reserve what I had for miniatures. It was close, but I thought that it might be improved with some mottling of other flock shades.
|Small test hill with a rocky section|
Eventually the flock supply arrived. (Thank you, USPS, for continuing to work during this!) I tried again, and thought that would probably do.
|Multiple flock colors|
With the remote game this weekend, I was able to open up the table, which has generally been in use as my partner’s work-at-home space, and set up a game, including the test hills.
|Corner hill...2.5” will be the limit if I want them to be flush with the top of the well.|
You can judge the overall results from the set-up picture.
|Terrain layout for this week’s game|
This week’s remote game was played by Chris Palmer, who volunteered to help me out by taking one side in a pending battle in my Northlands (usually solo) campaign. I shall hope to get a separate battle report up for that, but the short version is that the defenders of the kingdom of Darmis defeated a detachment of raiders from the neighboring kingdom of Verdance. The small encounter was played out using the Dragon Rampant rules, and the “Crystal Gale” scenario from the rule book. With that out of the way, I can figure out what the other pending battle looks like, and then get on with the next month’s worth of map movement.
|The leaders of the two forces meet in battle, with the local cavalry sending the raiders packing|
At least with a solo campaign, nobody else is inconvenienced if it takes a while to resolve the next event.