I hope this will be a preliminary report, to be followed by some version of fiction. I have had a battle in my solo “Northlands” campaign pending for a couple of months, and I was baking some bread this morning. That gives me about three hours to wait while things rise and bake, so it seemed like a good time to resolve the battle.
|Different hobby project|
|Overview of the field near the end|
As is usual for a Rampant-series game, there were a few turns where initiative turned over quickly, but they pretty much balanced out. Both sides had their commander with a unit of knights, and lost them to repeated wild charges. It might have been worth paying the extra points for the command units to be rated as “steady”, not subject to the wild charge rule. At the end of the game, the Verdance raiders had both of their units of archers pouring arrows on the Darmish archers, who failed courage checks for casualties twice and rallied both times before ultimately routing. It did prevent them from effectively returning fire.
|Last of the Darmish units fails a morale check and abandons the convoy|
|Near the end; Darmish archers attempt to shoot their way through the roadblock without success|
All in all, it was an entertaining little game. It fit in well with the baking, and advanced the campaign a bit, which is pretty good for an afternoon’s entertainment.