It has taken a few days since my return from visiting my father to finish up what I had painted, and I also had three more of the NQSYW figures which needed basing.
Wednesday, September 24, 2025
All Based and Ready to Go (NQSYW and 54mm Fantasy)
Thursday, September 18, 2025
Some NQSYW (and other) Painting
So, while my father was off to his volunteer gig at the Henry Ford Museum I buckled down and knocked these out. I should have time to get all the basing done to allow the company to appear on the table at Barrage next week.
After playing A Fistful of Lead last week I was also inspired to bring along a few 54mm fantasy figures. (I have the magic/fantasy expansion for those rules.) I finished off one sorceress, from the old Toys R Us Mythical Warriors play set. (Less the basing, as I didn’t bring the basing or final varnish materials with me…)
Thursday, September 11, 2025
Geezer Game
Wednesday, September 10, 2025
Foundry Day
I have been preoccupied this summer and have not taken advantage of the warm weather to do any casting since May. My wife, being an industrial hygienist, has advised me to keep all of the casting outdoors, so hot sunny days are the best for this. (In fact, as long as you stay well hydrated, ridiculously hot days are the best of the best, so I don’t mind the occasional heat wave.)
Earlier this summer I bought a new clean melting pot so that I could keep any potential lead contamination out of things to be cast for my grandchild, and it seemed like a good day to give it a test. It’s an actual Prince August device that requires you to dip the metal out of an open-topped pot with a ladle, so I wasn’t sure how well that would work. Future grandchild toys are not urgent, however, and my younger son has been waiting for me to cast some Prince August marching grenadiers for him, to complete a unit. Working alone, casting three or four molds makes for a good work flow, so I pulled out the grenadiers he needed, a pair of grenadiers firing, a drummer and standard bearer, and an officer and musketeer advancing. I did three at a time, swapping the officer and advancing guy out for the drummer/standard bearer after producing a couple of good copies of each. Getting 50 successful figures this way took me about two hours, including the set-up time. I’d have done more, since the set-up time had already been invested, but I had to go pick my car up from its maintenance appointment.
Tuesday, September 9, 2025
French and Indian War Skirmish Using “A Fistful of Lead”
In my recent post I mentioned the HAWKs Geezer Games which I have been able to participate in due to my retirement. There is an even more unofficial custom of gathering for games on Mondays. I volunteered to run yesterday’s game, and decided that it was time to pull out the 40mm French and Indian War figures. These, according to my logs, were last out for a solo game in early September 2023, just over two years ago.
I have been wanting to try A Fistful of Lead for some time, ever since I saw a group playing a science fiction game using the specialized variant Galactic Heroes during a HAWKs game day a few years ago. My thought at the time was that I would run a game using the 54mm semi-flat home cast Buck Rogers figures, although I still have not (yet) done that. As noted, I had the opportunity to play in a colonials game at Gen Con using the Bigger Battles variant, and I enjoyed that. So, it seemed like a good time to give it a try.
This time the settler elected to defend both cabins (having abandoned the small cabin in the first game), and my raider team was unable to do much against the defenders, although I did eventually eliminate the settler leader with a lucky shot. My fellow raider lost all but one of his figures, so we called that one a settler victory.
The main feature distinguishing A Fistful of Lead from other skirmish games is the activation system using a standard deck of playing cards. Each player is dealt a hand of cards (one per figure) at the start of each turn. Activations occur in order, from Kings down to Twos, with Aces being wild cards. Certain of the cards provide special actions (e.g. heal a wound marker, combat bonus, automatic reload), so there is some strategy inherent in choosing which figure to activate when you have the next card to be played. Turns generally moved along quickly, and the mechanics are pretty simple. Most of them are laid out pretty well on a one page QRS. The activation system is designed, among other things, to support multi-player games, which is a plus.
Everyone seemed happy with the rules, so I expect that there will be more of this in the future.
My only quibbles were that the QRS would have benefitted from including a list of the possible actions, and that (in common with a lot of the skirmish games we play) status markers end up creating a lot of table clutter. If I planned to run this as a convention showcase game, I would wish to put some effort into making some more unobtrusive markers.
Saturday, September 6, 2025
Gen Con 2025 After Action Report
PLANNING
After missing Gen Con last year due to family matters (previously described), my brother, my wife and I were determined to return this year. As usual, planning needed to start back in January, with the purchase of the entry badges. Due to some uncertainty in my brother’s schedule we agreed that we would not attempt to run any games this year, although we did note (when the events list was released) that someone else had stepped up to run some Burrows and Badgers in our place. My brother drew an excellent time slot in the room lottery in February and we were able to get a room at Downtown Marriot, one of the hotels connected to the convention center by a skywalk, with the caveat being that the hotel wanted a Tuesday through Sunday stay to get the convention rate.
I got most of what I wanted when events tickets went on sale in May, so after that it was just a matter of settling in to wait until it was time to drive to Indianapolis. Entry badges were sold out this year, so there were a number of disappointed last-minute would-be attendees noted on the Gen Con online discussions.
As usual, Indianapolis rolled out the proverbial red carpet for the convention.
Friday, September 5, 2025
Return to Blogging … I hope.
It has been an eventful year. I had resolved to get back to blogging last summer and actually got so far as to post twice in June. Sadly, just after that last post, my mother fell on the 1st of July and struck her head. She went into the hospital to be checked out, had a massive stroke before being released, and passed on the 11th, at the age of 85. That left my father, eight years older than my mother, living alone for the first time in over sixty years. Wrapping up my mother’s affairs and ensuring that we had a system to support my father has been my highest priority since then, although things have gradually gotten easier as we came to a sustainable system. As a silver lining, I have been spending a lot of quality time with my father this past year, as I have generally been staying with him about a week each month.
This level of support has been made easier by another major transition since last summer. I retired after 42 years with my employer, on the 31st of December, so I have been free to do more or less as I pleased these past eight months. It has taken some time to develop a new routine, and my first attempt to do so required some adjustment when my wife also retired, unexpectedly, at the end of May.
As I started the year, I resolved first to play more games in the time that was available to me. The HAWKs, my club, ordinarily meet on the 1st and 3rd Friday evenings of each month, and I have been aware that the group’s retirees have been meeting for morning games on Thursdays after each club meeting. These “unofficial” meetings are fondly known as the Geezer Games. I am now a regular attendee. I have also made a more diligent effort to get out to the “official” meetings as well.
As a result of these new opportunities, as of this week, I have 46 miniatures games in my log so far for this year, so I certainly hope that I will pass the usual 52 game annual goal with games to spare. The curious thing is that I have not been able to make time for any solo gaming. I may have to declare December “solo gaming month” or some such; I have a small stack of specifically solo games piling up, as well as another stack of new games I’d like to try out.
I have been running some games as well as playing other people’s games. At the last HAWKs meeting I attended I ran a little Dragon Rampant game using my 1/72 scale fantasy collection, which I entitled “Strange Women Lying in Ponds…”, involving two rival factions attempting to seize the kingship by convincing the Lady of the Lake to give them the royal sword.
I have not been doing a lot of painting lately. This summer I have been bicycling a lot for pleasure and my health, but I expect that there will be more painting time as the weather becomes less conducive to biking. I did most of the painting on a 6mm castle from Total Battle Miniatures, but have yet to complete its basing.
I have done some work on 6mm fantasy figures intended to expand the Fantastic Battles games we have been playing. Shown here are a couple of stands of ogres from Microworld Miniatures.