Monday, June 10, 2013

Bits and Pieces

I took an extra day (Thursday) off from work to add to my usual compressed work week Friday off, and spent more of it painting than I had been able to do in a while.

I posted pictures of the 40mm Prince August figures previously. In addition to those I finished, I also cleaned and primed another dozen or so, most of which fit into existing groups. (For example, we have four red-coated artillerymen from various scavengings, so I am working on two more to give a standard six.)

The NQSYW work has been motivated by Historicon; I'm running three games, and it would be nice to have at least a few new troops. Other participants have been at work as well:




My son William has been finishing a company to round out his first regiment, whose colonel is seen above.

Chris Palmer has added a hussar squadron.

There may be more by game day...

Meanwhile, with all that leisure this weekend, I decided to try a few other things.

I finished off a scenic piece




of mini Easter Island stone heads, acquired during the Borders close out the other year.

As long as I was painting samples of 40s, it seemed like a good time to try some 1/72 scale plastic Persian samples. I have a longer post about this project in mind, but meanwhile, the first figures:





I have also been intending to do some Caesar fantasy adventurers to support Norman's plastic fantasy project. Here's the first of them:





Lastly, Norman is running two Bronze Age games at Historicon, and I promised him that I would dig out two chariots whose components I finished months ago, and get them assembled and based.





Overall, a good weekend...

Friday, June 7, 2013

More Recruiting

As long as I have NQSYW on my mind, I've been noodling around with a few other figures. The bugler on the left is in the uniform of the Schoeffen-Buschhagen Schultheiss Regiment, and will eventually be an extra in the regimental HQ group. The figure on the right is a sample of the S-B city militia.

Thursday, June 6, 2013

Recruiting

I've been working up the last mostly full company (in Charge! terms) of the mercenaries acquired at Cold Wars back in 2011. These guys needed only some retouching, plus the officer and sergeant seen in front.

After careful consideration, I decided not to try too laboriously to match the painting style, but did go for the closest color match I could get.

Sunday, May 19, 2013

A Shortcut to Mushrooms

I've been using most of my available hobby time this week to press on with the rebasing of the French and Indian War figures.




I also based up a few Meisterzinn musketeers I had acquired preprinted, for my Renaissance project.





Yesterday I put the texturing/fill sand on 54 English soldiers. I'm about to sit down and put the grass on.

However, I had an urge to do something beyond simple mechanical work, so I whipped these out in a short session:








These mushrooms and rock formations are plaster castings from the 1980s. They were originally produced as "Otherworld Artifacts". One of our club members was associated with the US license holder, and ended up with a hoard of plaster when the company broke up. The plaster responds fairly well to washes with very thin paint, since it is quite porous. I picked up a stock of the mushrooms last month, when we played the most recent NQSYW game. I'm running a D&D game next week, and it seemed like they might be handy as dungeon dressing.

Saturday, May 18, 2013

Huzzah! 2013 After Action Report

I was able to make it up to Portland, Maine for my second Huzzah! My sons and I were very favorably impressed with the convention and the hosting club, the Maine Historical Wargamers, last year. Unfortunately, they were tied up with work and school this year and were unable to attend. That left me and Irene, my signficant other, to do a little road trip. Work owed me several days of comp time, so we headed up the east coast on Thursday, May 2nd. After an uneventful trip, we arrived safely around 8pm.


Since the convention didn't really kick off until Friday evening, and Ross wasn't arriving until the early afternoon, Irene and I had a chance to explore the Portland waterfron area for a bit. Although it didn't actually open until Saturday, we stumbled across the Maine Narrow Gauge Railroad Museum's equipment yard. Maine is noted among railroad fans as the home of several railroads in the early 20th century that used a 2' track gauge (vice the standard gauge of 4' 8.5"). The equipment was scaled down to match, so it's all small.


Irene is here, giving an idea of the scale of a caboose/baggage car/coach combination apparently once owned by the Sandy River and Rangely Lake Railroad.

Ross and his crew of Nova Scotians arrived around 3:00, so we headed out to dinner.


Ross and I were both signed up for an evening game with Chris Parker. He was using a Command and Colors variant for the American Revolution, in a Guildford Courthouse scenario. I didn't dodge fast enough, and ended up ss the commander of the Americans, which included the responsibility of drawing and assigning the cards. I haven't played too many games of any of the variants, just a few Memoir '44 scenarios, but Richard Borg designed the game to be easy to pick up, and the variations involved were too minor to complicate matters significantly.


Ultimately the British overran our second line, of slightly better militia, without too much difficulty, and then had problems beating the third line, which made the overall game a draw.


I was signed up first thing the next morning for a 25mm Robin Hood skirmish game. Home rules medieval skirmish is usually a safe choice for some sort of fun game, and this was no exception. As the Sherriff's men, we were tasked with preventing Robin Hood from exiting the board after a raid. I chose to dismount my troops and advance into the woods on our left flank, anticipating that the Merry Men would be hotfooting it for the cover. They were delayed, though, for reasons beyond my ken, and it took me longer to get into action than I had anticipated. I cleverly left my less prudent colleagues to ride into action in the open against the swarms of Merry Bowmen, and they did have problems making headway.


Eventually the Merry Men tried to sweep through the woods. Despite the best efforts of my henchmen we ended up as the sweepees as Robin and Little John's bands burst through my cordon. I think that game ultimately ended up as a draw, or slight Rebel victory, as they did exit signficant forces and inflicted wounds on several of our personal characters



After lunch, I joined Ross again for a Funny Little Wars game run by Mike Fischer. I'm getting a little creaky to be crawling around on the floor...I guess I need to track down some Pilates or yoga again sometime soon. The game was a hybrid of modern dice based combat and Little Wars toy cannon fire. While I seemed to have the cannon under control during some firing range practice before the game, I quickly found that I could not hit a target during actual combat. Parade ground soldier, no doubt...As seen above, the two objectives being disputed by the combatants were the bridge, to the left, and the town, to the right. My average shooting dice eventually ended Ross's attempt to retake the bridge with cavalry, which I had reached first, but my colleague's attempt to take the town did not meet with success. This game, therefore, was my third draw, more or less, of the weekend.



In the evening I found myself in a pulp-ish free-for-all in an Asian port, with a score of charming ship models by Mike Paine. I am not at my best in a free-for-all, it seems, and attracted the early enmity of another player. After using my superior firearms skill (having taken the character of Allan Quartermain from those on offer) to extricate myself from this situation, and wishing to remove myself from the vicinity of the player's backup character, I ended up wandering about the board somewhat ineffectively, although I did end up acquiring a reputed magic carpet (perhaps from E. Nesbit's The Phoenix and the Carpet?), so I didn't end up sailing off the board empty handed.



Due to the distance, we needed to get in an early start on Sunday, so I didn't play in the reprise of Ross's Relief of Fort MacDuff game, based on the War of 1812 actions at Fort Meigs in Ohio.



Ross and I are considering scenarios for next year. It was nice to have a gaming weekend without gamemastering responsibilities, but I will be ready to run something next year.

I ended up coming home with a couple of books from one of the book dealers, one on actions in Somaliland in the early 20th century and the other Christopher Duffy's Military Life of Frederick the Great. Both of these pertain to projects I already own, so it's safe. :-) I also won a package of Renedra tents and tombstones in the doorprize lottery, and came away from the Funny Little Wars game with both the rules and a box of Armies in Plastic colonial British, so I wasn't quite so non-acquisitive as I had hoped.

Ross and I had plenty of time to discuss the status of joint projects, and I expect to be commenting on those discussions sometime soon.

For those within range (whatever that might be for you) of Portland, I highly recommend Huzzah after my two experiences.

Friday, May 10, 2013

Photo Album from 6 April NQSYW Game

Both Norman and Chris Palmer have already posted battle reports for this game, so, rather than let it sit any longer, I'm just going to add a few photos.




At the opening of the battle, the ranks of the Northern Alliance troops advancing...




At the end of the ridge line, the steadfast Wachovians and the converged Schoeffen-Buschhagen grenadiers await their advance.


Their morale bolstered, no doubt, by the arrival of the detachment of the von Quastenflosser regiment's grenadiers, pressed forward against at least three times their number of Alliance infantry, nearly breaking the North Polenberg Hawks regiment (in green) before being compelled to retreat.




Another view of the end of their desperate attack.



Wachovian hussars in another desperate counterattack. The charm of this scenario is that almost every bit of action involved is desperate...




Situation near the end; Alliance forces are toward the top of the shot, rallying for one last push on the ridge.




Unfortunately, beyond the ridge, a Coalition cannon is positioned to sweep the ridge, and there wasn't enough fight left in the Alliance units to press forward.

As always, it was a fun game, and I hope to be back to another game soon.

Wednesday, May 8, 2013

Rebasing

In my post-Huzzah enthusiasm I started rebasing some of the 40mm French and Indian War figures in my collection.





There is a long story behind this project; the short version is that these figures, formerly on cardboard bases, were painted by my friend Chris Palmer, in the early 1990s.




I added to the project starting in the later '90s. All of my soldiers were mounted on washers to start with.





Some of Chris's later figures were already on washers when I ended up with all of the troops in a trade, but there are about 200 on cardboard. If I'm taking them on the road again, I'd like them interacting with my magnetic boxes.