I took the opportunity to raid my son's archives for a few of his shots from the St. Michel games. Here we step back from the imaginary world for a moment, and find co-gamemaster Ross refreshing his memory on some aspect of the Charge! rules (here the 1986 Athena reprint that I carry to conventions) prior to the start of Scenario 3, the Battle of St. Michel.
Scenario 3, for reasons that are not clear to me, since I thought that we started at a sensible time (6pm on Friday), was massively undersubscribed. We press-ganged my sons, my older son's college roommate, and a spare Hawk, also of college age, to actually play the scenario. This was the one scenario where Ross and I dropped our mask of impartiality and commanded some of our own troops, though we chose to face each other on the quiet flank of the action, leaving the meat of the fight to the younger generation.
Ross will cover this "in role", but my player-level observation on Charge! is that a major infantry assault will not reach the target without losing a screen of some sort, and if you're not prepared for that, it would be better not to make the assault in the first place. The advancing Pragmatic infantry in the center of the table suffered severely under Alliance artillery fire, so much so that we never actually were able to assault the town. Had we started with a major cavalry advance, the infantry might have been able to advance within musket range of the objective in a fit condition for the assault. As it was, the Alliance delivered the bold cavalry charge at just the right moment, not us, and a regiment of Freedonian infantry crumpled under a charge by the Yellow Hussars, undoubtedly itching for revenge after their rough handling at the hands of the S-B dragoons some days previously. It only took six or seven turns to realize that we would have to withdraw or risk having the entire army cut to pieces in the follow-on scenarios.
Here the S-B Prince's Dragoon Guards, deployed at full regimental strength for the first time for this raid, have nothing to do but stand around looking pretty, trapped as they are behind all the infantry to their front in the center of the table.
I post a little about my ongoing projects, recent games, how I got to where I am, and where I'm going, as time away from the workbench, and a somewhat busy life, permits. I'll try to keep cooking and ballroom dance down to a minimum, but they do seem to take up a lot of time.
This is my really short, no explanation included, list of projects: 54mm Medieval Mayhem (skirmish), 54mm Buck Rogers, 40mm French and Indian War, 40mm NQSYW, 40mm French Revolution/Scarlet Pimpernel, 40mm Renaissance, 25mm Dark Ages (Saxons and Vikings), 25mm Darkest Africa, 25mm Fantasy, 1/72 scale Bronze Age, 1/72 scale 2nd Punic War, 1/72 scale fantasy (travel skirmish), 6mm Ancients (travel DBA), 6mm Fantasy (travel HotT), 6mm Spanish Civil War.