Saturday, March 20, 2010
More on St. Michel
I took the opportunity to raid my son's archives for a few of his shots from the St. Michel games. Here we step back from the imaginary world for a moment, and find co-gamemaster Ross refreshing his memory on some aspect of the Charge! rules (here the 1986 Athena reprint that I carry to conventions) prior to the start of Scenario 3, the Battle of St. Michel.
Ross will cover this "in role", but my player-level observation on Charge! is that a major infantry assault will not reach the target without losing a screen of some sort, and if you're not prepared for that, it would be better not to make the assault in the first place. The advancing Pragmatic infantry in the center of the table suffered severely under Alliance artillery fire, so much so that we never actually were able to assault the town. Had we started with a major cavalry advance, the infantry might have been able to advance within musket range of the objective in a fit condition for the assault. As it was, the Alliance delivered the bold cavalry charge at just the right moment, not us, and a regiment of Freedonian infantry crumpled under a charge by the Yellow Hussars, undoubtedly itching for revenge after their rough handling at the hands of the S-B dragoons some days previously. It only took six or seven turns to realize that we would have to withdraw or risk having the entire army cut to pieces in the follow-on scenarios.