Monday, February 11, 2019

A few 1/72 plastic NPCs


Continuing with the Portable Fantasy Game, I finished off a few more figures this week. The second figure from the left is, of course, from the Airfix Robin Hood set; the remainder are all from Linear-B's Age of Tudors box of civilians.  When you are looking around for fantasy/medieval civilians in 1/72, you have to be open to what you can find...so fashion in my fantasy world is going to be very flexible.


Sunday, February 10, 2019

The Portable Fantasy Game



I have had a little time for painting this past week, and worked on some 1/72 scale plastic figures for the Portable Fantasy Game.  I decided to pull out all of the already-completed individually based figures, and do a quick visual inventory.  Here's an overview of the 112 figures completed so far.
Individually based figures for the Portable Fantasy Game, as of 3 February 2019

For scenario planning purposes, I took closer shots of them in groups.

Non-human monsters
The monsters are a mixed bag; there are a few Reaper Bones (downscaled, as it were), a few figures from Age of Mythology sprues, and a demon from a Dante boardgame of some sort.

Mounted humans (Strelets and an Airfix Maid Marian)
There will probably be a few more mounted humans before this is "done".

The Adventurers (Caesar Miniatures)
I noticed after I took the picture that two Caesar adventurers are hanging out with the elves today.

A merry group of men from the Airfix Robin Hood set
One of the unfinished figures is another Robin Hood fellow; I expect to have a full set of the poses (and perhaps a few duplicates) before calling this group done.  They hold up pretty well, for figures sculpted over 50 years ago.

Elves (Caesar Miniatures)
The archer lady in green near the center and the Legolas look-alike, second from the left in the front, are the wanderers from the Adventurers.  I have a standard bearer for the elves on my painting desk.

Undead (Caesar)
While I'd be happy for more skeletons, the Caesar set has only five poses, so I started with two of each.  There's a necromancer in the set that I haven't painted yet; I pulled one out and cleaned him up.


Fantastical men of the Western Isles (Red Box Irish)
The Red Box Wars of the Roses Irish look pretty fantastical to me, especially that gallowglass leader on the left end of the front row.


Some NPCs (Mostly Linear B Tudors)
Plastic civilians aren't too common in 1/72, but I've painted a few.  Strelets has more, in their transport sets, which will be added eventually.

Some drafted historical medievals (Accurate and Strelets)

Back in the day, fantasy figures were usually supplemented by historicals...

Mystics? (and a dog)
The blue wizard is a Hat Celtic command set Druid.


Goblins and Orcs (Caesar)

More Orcs and Wargs (Dark Alliance)
I've got plenty of additional orcs, between the two boxes that Caesar now makes and the many that Dark Alliance has produced.


Sunday, February 3, 2019

January Ghost Archipelago Game


As I mentioned in the previous post, the HAWKs started the year's Ghost Archipelago campaign on the 26th of January.  There are at least nine of us participating, although we don't get everyone most months.  We agreed to restart this year with new crews, so I decided to go all in, and paint an entirely new crew.  This group is all figures from Reaper miniatures, although enough different sculptors are involved that they don't have a particularly consistent look to them.  I found myself doing a little red and yellow motif on most of the specialists, although the crew is fairly motley. 

The Crew of the Manticore

I've been doodling ideas for a banner, so I went with the red and yellow there too.  I have a banner bearer converted, but I haven't started painting her yet.

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The cup represents her ancestor's drink from the Crystal Pool; the eyes in the lower version represent the Heritor power of "Intuition"


From the Log of the Manticore

A sketch of the encounter

     We made landfall on a small island, hoping to find a clue to the location of the fabled Crystal Pool, or at least a few treasures to make the search easier.  To my dismay, no fewer than seven other ships were seen approaching the island as well.  I chose, therefore, to lead the landing party, taking along Quartz (my Earth Warden), and the mercenary trio Oak, Ash, and Thorn.


Spying a stream in the distance, I led Oak and a few crewmen to the left, toward a thicket, where we found a concealed chest.  Quartz and the archers went to investigate the curious stone head.

A treasure

As we approached the thicket and secured the treasure, a Heritor, whose name we later learned was Safar, appeared across the stream and loosed a volley of arrows.  One hit me, causing a serious wound, and we backed away, not, however, before we secured the treasure.  Oak and the crewman Surecast found another in a hollow fallen tree at the edge of a deep pond.

For some reason Safar and his crew retreated hastily [ed., a beast attack distracted them], so that Oak and Surecast had no problem securing the treasure from the tree.

Quartz and the archers Ash and Thorn exchanged arrows briefly with Safar's crew, but were then set upon by a few crewmen from the ship of a Heritor called Arkhan.  These appeared mostly to be natives of the Archipelago, and they fought with skill and ferocity.

Thorn beset by a crewman of Arkhan's

Thorn was sorely wounded, and I went to her aid.  As best I recall, I must have partially parried a blow from the tribesman's weapon and then been knocked out by a glancing blow.

Quartz informed me after than Thorn dragged me from the field, although both of her companions, Ash and Oak, were slain.

When I awoke, I was aboard the Manticore again, along with a wounded crewman called Redhand, and a few small items of value.  This was a dubious reward for the loss of the skilled fighters, and I fear that it bodes ill for our search for the Crystal Pool...

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It was definitely a rough game from the player perspective.  Arkhan's crewmen proved to be more than a match for my specialists, and knocked out my Heritor as well.  I collected three basic treasures, but didn't get near a central treasure.  Oak, a 100 gold piece Mercenary, was permanently slain by a goat that had wandered onto the field, and Ash, an archer, by one of the crewmen.  Next game, I will be swapping in two freshly painted crewmen; I have a few more before I have to recycle any of the dead figures.