I still need to write up a proper battle report, but a game in the Northlands campaign was fought today using the Dragon Rampant rules and the travel miniatures box.
As seen here on the left, the Count of Rienne was surprised by a Cold Islander raiding party during an attack on the province of Rienne. The Cold Islanders (right and top) caught the Count on the road home. His bravery was never in question, though his good sense was. Leading from the front turned out to be his downfall. Survivors of his retinue were led to safety by Adelle, the Blue Sorceress.
The victory was not without cost for the Cold Islanders. Their leader, Olaf Longhair, Thane of High Valdland, was captured by the Count's foot guards, and most of their forces were dispersed and would need time to rally...
On Wednesday I finished the back rank Saxons for this group of old Minifigs (NS range).
As part of my current project to run some games with Minifigs Mythical Earth figures, they will probably initially see action as part of this war band of the northern allies from after the Battle of the Five Armies:
In Dragon Rampant terms, the two elf units on the left will be light foot with mixed weapons (i.e. bows and swords) at 5 points apiece; the elf king and guard will be a "reduced model count" heavy foot unit (rated more for skill than for armor) at 4 points; the dwarves elite foot at 6 points, and the humans another light foot at 3 points. That adds to 23 points, so I suppose the dwarves will use the odd point for enchanted weapons (usually useless) to bring the band up to the "standard" 24 point starter level.
Senior son Norman came up for a visit this weekend, and had the opportunity to join the monthly Ghost Archipelago campaign game currently running among the HAWKs. He's been busily painting a bunch of Reaper Bones fantasy figures, so was able to field a crew of his own. I am finally caught up with paperwork for this as well, and also fielded a Reaper crew, containing as many of my Gencon speed painting competition figures as I could.
Six crews headed into the Lost Isles in search of various prisoners being held by the local bronze age petty kingdoms.
One of the nice things about being part of a club is the availability of large amounts of scenery, which is very helpful for Frostgrave and Ghost Archipelago, both of which call for very cluttered boards. I'll leave the storytelling to the more talented members of the club, but it was a very good day for my Heritor. His ability to throw large rocks downed the opposing Heritor who was contesting the prisoner cage with me, but the game ended before I was actually able to collect the prisoner. Our Frostgrave games had gotten to be a bit diplomatic; Ghost Archipelago seems designed to encourage direct conflict among the crews, so makes for a better game, in my opinion.
After the Ghost Archipelago game, Norman and I put a small Dark Ages game on the dining room table, using the Osprey rules Dux Bellorum. We have tried the game before. I hadn't intended to take five years to get it back on the table, but sometimes these things happen. In the intervening years, I have been gradually painting away at various home cast figures (most Prince August) for the Saxons, and Ross Macfarlane gave me some vintage figures he wasn't using as the core of a Romano-British band. While I painted some Romano-British cavalry skirmishers on Wednesday, the only new figures used in this battle were the massed archers, seen at the far right of the overview picture, just entering the bog. Norman decided that if he was investing most of his points in his noble cavalry on imposing horses, he was just going to run down the Saxon invaders, and so it was. As it turned out, the ability of his ordinary shield wall troops on his right flank to withstand the charge of the Saxon nobles was important as well, but most of the damage was in fact done by his charging horse.
On our way down to the Ghost Archipelago game we had a chat about what made a game interesting or not, and Norman's point was that he liked to play the game and be in control. The opposite position would be that one liked to see the battle simulated, which could involve a loss of player control due to activation rolls, contagious morale, or similar mechanics. We noted that Dux Bellorum gives enough player control to be a reasonable game to his tastes, mostly through the mechanism of allocating the abstracted leadership points. As can be seen by the picture, most of what is happening on the ground is a fairly linear clash.
Now that we have some rules familiarity again, I hope to have the game on the table again sooner than five years from now, and with some additional troop choices. Once familiar with the mechanics, I think we'd get through a game in an hour and a half, so playing two sessions should be a reasonable expectation for an afternoon's gaming.
An unexpected winter storm gave me a snow day off from work yesterday. I made use of the time to complete two stands of cavalry and a stand of bowmen for my Dux Bellorum
project, and two three figure stands of old Minifigs spearmen to represent Laketown men or dismounted Rohirrim for my Middle Earth project.
I've decided that the next couple of months will be devoted to painting a few pending projects. One of these is the vintage Minifig Middle Earth bands. I inventoried all of my carefully gather stocks recently and concluded that I have about three hundred to paint, so I hope eventually to have a game like the one I wanted in 1974 when I first bought these.
I had a team of 15 elvish reinforcements in process, and finished them up over the weekend. I am anticipating that they will be used for Dragon Rampant, but I am trying to keep the basing fairly flexible.
So, after that, I have two 12 figure units, a six figure scout unit, a command stand, one lone individual, and a stand of three:
The stand of three is an anomaly. I stumbled into a handful of ME figures at Cold Wars in 2015, including three elves and seven dwarves. Having not seen any in years, I did not anticipate that I would be able to find any more, so I gave them special base treatment. With another twenty or so on hand, awaiting painting, I now expect that I will end up with a second base done to match that one (and to form a Dragon scout unit), a second command stand, a pair of mounted elves, and a handful of singles. The current two and a half units of twelve should become four.
I'm working on some goblins and orcs this week, but I think that I will set up a dozen human spearmen (really Saxons but ready to stand in for Lakemen, Rohirrim, or Dunlendings) next, so that I can field a basic 24 point Dragon Rampant war band of the northern allies after the Battle of the Five Armies.
I haven't posted anything in a while, but I have been trying to keep up with painting. This month I have mostly been working on vintage Minifigs with the intention of playing some Tolkien-themed games with Dragon Rampant as the rules and original ME figures as the troops. I was also playing around with a few character figures from Minifigs' Sword and Sorcery early fantasy range.
There's also an old Superior Models dinosaur, inspired by the club Ghost Archipelago campaign, and a stand of eight Saxons from home casting molds (all Prince August in this case), which completes my initial plan for a war band for Dux Bellorum. It's only taken four years, among other projects...
It wasn't a bad month for painting. I was trying to keep it down to working on three projects (vintage SF, Portable Fantasy Campaign, and Minifigs Tolkien war bands). Everything I did was either SF or Portable Fantasy, so I guess that was a success. Next up, planning for the coming year...
I post a little about my ongoing projects, recent games, how I got to where I am, and where I'm going, as time away from the workbench, and a somewhat busy life, permits. I'll try to keep cooking and ballroom dance down to a minimum, but they do seem to take up a lot of time.
This is my really short, no explanation included, list of projects: 54mm Medieval Mayhem (skirmish), 54mm Buck Rogers, 40mm French and Indian War, 40mm NQSYW, 40mm French Revolution/Scarlet Pimpernel, 40mm Renaissance, 25mm Dark Ages (Saxons and Vikings), 25mm Darkest Africa, 25mm Fantasy, 1/72 scale Bronze Age, 1/72 scale 2nd Punic War, 1/72 scale fantasy (travel skirmish), 6mm Ancients (travel DBA), 6mm Fantasy (travel HotT), 6mm Spanish Civil War.