Saturday, July 5, 2014

Portable Fantasy Game

I'm quite a bit behind on blogging, and part of it has to do with the fact that I'm experiencing software difficulties with my tablet-based blogging application. So, in the itnerest of showing that I'm still alive and working on things, here's a picture from last week's first trial run of the portable fantasy game (PFG). The PFG is being assembled as a "game in a box", with the box being a 12-litre Really Useful Box. According the information I can find online, this is the largest single box in their line that fits under the Southwest Airlines seat. It's intended as something to take to a convention, as with the recent trip to Huzzah, or the trip to Gencon coming up later this summer. I'll do a set of packing shots sometime soon.

In the scene here, three Caesar 1/72 scale plastic adventurers on 1/2-inch square bases advance down the street of a small hamlet, depicted by a collection of Dave Graffam card models. The road is cut from a piece of print quilting fabric, and the ground cloth is the 3x3 seen in previous games, seamed up double-sided with the green on one side and a desert yellow brown on the other.

Tuesday, June 3, 2014

Back to Painting

I posted a shot of my relatively clean painting desk last weekend. This weekend I actually had time to sit down and do some painting. 

I am going to try to keep just a few things out at once, to see if that helps maintain focus. This weekend I decide I would have a go at finishing up some Bones, starting with this red dragon. He got a rather basic monochrome treatment, recognizing that it's headed to the gaming table, rather than for display. 

Monday, May 26, 2014


I'm still behind on getting my Huzzah! report written and posted, but I did get some gaming in this weekend. It was time for another session of my Original D&D revival game, with six players joining in person for a little dungeon delving in the ancient style...

Saturday, May 24, 2014

Desk Reorganization

After much delay, I finally pulled nearly everything off my painting desk and put down a fresh sheet of posterboard as a base. The rest of the room, however, is now in chaos...

Monday, April 14, 2014

1/72 fantasy project: buildings

I will take a proper picture when I have the last three buildings I've planned, but as an interim, here is a shot of my fantasy village in progress. These are Dave Graffam buildings printed at 65% of their original size, the recommended reduction for 20mm. At that size small details such as chimneys are becoming a little difficult for me to work with, so I prioritized buildings without too many extra parts, and those with smaller footprints. The latter allows some additional visual compression when grouped as a village. The buildings to be built will include another one story hovel, another two story building, and one larger footprint low building for some visual contrast.

Saturday, April 12, 2014

Looking Ahead: Huzzah Preparations

(It's my turn for technical difficulties...the pictures are posted as separate blog postings...)

For the past couple of years, my long-time collaborator Ross Macfarlane and I have split the difference in the distance between our homes, and met at Huzzah in Portland, Maine. I hope he'll be able, some day, to return to a Cold Wars or a Historicon, hauling his horde/hoard of Not Quite Seven Years War figures for another megagame. In the meantime, though, Ross has us signed up to run an American War of Independence game using his With MacDuff to the Frontier rules. I haven't played a MacDuff game in a couple of years, having been distracted with other periods, and Ross has been tinkering with the rules in the meantime.

Thus, I was glad to have the opportunity to virtually drop into Ross's gameroom yesterday for a playtest session of the convention game.

Yesterday turned out not to be a particularly good day for the Internet, and we had some technical difficulties with the videoconferencing capabilities of Google Hangouts (rather than Skype). This left me with a bit of fog of war, as can be seen from the screen capture above. Neverthess, Ross was a good sport about moving the camera around as necessary.

The scenario involved two groups of settlers racing for a fort in an attempt to avoid Loyalist and Indian raiders, reinforced by some Hessian jaegers and grenadiers.

In case any potential Huzzah players are reading, I will not discuss the scenario too much. The key to the game, as far as I can tell, is that it is more likely to go well when your troops actually arrive on the table... The scattered raiders attempted to intercept the wagons, but never achieved local superiority and were eventually driven off piecemeal.

Remote games run a little more slowly than live games would, not counting the technical difficulties, but it still makes for a pleasant experience, and I'm rateful to Ross for hosting this time around. My turn next time...

Inspired by the game, I combed my French and Indian War collection for my contribution to the Huzzah scenario and mustered them in a Really Useful Box, in preparation for the trip. The figures, as usual, are a mix of Irregular, Sash and Saber, Prince August, and Nuernberger Meisterzinn.

Screen capture