Saturday, July 5, 2014
In the scene here, three Caesar 1/72 scale plastic adventurers on 1/2-inch square bases advance down the street of a small hamlet, depicted by a collection of Dave Graffam card models. The road is cut from a piece of print quilting fabric, and the ground cloth is the 3x3 seen in previous games, seamed up double-sided with the green on one side and a desert yellow brown on the other.
Tuesday, June 3, 2014
I posted a shot of my relatively clean painting desk last weekend. This weekend I actually had time to sit down and do some painting.
I am going to try to keep just a few things out at once, to see if that helps maintain focus. This weekend I decide I would have a go at finishing up some Bones, starting with this red dragon. He got a rather basic monochrome treatment, recognizing that it's headed to the gaming table, rather than for display.
Monday, May 26, 2014
Saturday, May 24, 2014
Monday, April 14, 2014
Saturday, April 12, 2014
For the past couple of years, my long-time collaborator Ross Macfarlane and I have split the difference in the distance between our homes, and met at Huzzah in Portland, Maine. I hope he'll be able, some day, to return to a Cold Wars or a Historicon, hauling his horde/hoard of Not Quite Seven Years War figures for another megagame. In the meantime, though, Ross has us signed up to run an American War of Independence game using his With MacDuff to the Frontier rules. I haven't played a MacDuff game in a couple of years, having been distracted with other periods, and Ross has been tinkering with the rules in the meantime.
Thus, I was glad to have the opportunity to virtually drop into Ross's gameroom yesterday for a playtest session of the convention game.
Yesterday turned out not to be a particularly good day for the Internet, and we had some technical difficulties with the videoconferencing capabilities of Google Hangouts (rather than Skype). This left me with a bit of fog of war, as can be seen from the screen capture above. Neverthess, Ross was a good sport about moving the camera around as necessary.
The scenario involved two groups of settlers racing for a fort in an attempt to avoid Loyalist and Indian raiders, reinforced by some Hessian jaegers and grenadiers.
In case any potential Huzzah players are reading, I will not discuss the scenario too much. The key to the game, as far as I can tell, is that it is more likely to go well when your troops actually arrive on the table... The scattered raiders attempted to intercept the wagons, but never achieved local superiority and were eventually driven off piecemeal.
Remote games run a little more slowly than live games would, not counting the technical difficulties, but it still makes for a pleasant experience, and I'm rateful to Ross for hosting this time around. My turn next time...
Inspired by the game, I combed my French and Indian War collection for my contribution to the Huzzah scenario and mustered them in a Really Useful Box, in preparation for the trip. The figures, as usual, are a mix of Irregular, Sash and Saber, Prince August, and Nuernberger Meisterzinn.