Being in need of more Meisterzinn parts for the French Revolution, I set up the melting pot today. It was a frustrating day, reminding me of the vagaries of home casting.
I set out to make enough of the cavalry bodies in the lower left corner to match the horses I made last time, and we’ll call that a success. However, I made 10 in 11 pours, and then the remaining three took about eight tries. The advancing musketeer multi-part body wouldn’t cast at all, although I made two dozen last time.
I thought I might be able to do a head swap on the single piece musketeers with leveled bayonets, but getting 7 took me 20+ tries, so that will not be much help on production speed.
I was playing around with three vintage molds. The farm animals wouldn’t cast, but I got a few civilians. The new vintage mold I got this week, making some possible FPW figures, is typical. The least useful cavity (crouching guy) cast best, and the most useful, a figure advancing with leveled bayonet, wouldn’t cast at all. I guess I’ll have a unit stabbing down with the bayonet...
I thought I might be able to do a head swap on the single piece musketeers with leveled bayonets, but getting 7 took me 20+ tries, so that will not be much help on production speed.
I was playing around with three vintage molds. The farm animals wouldn’t cast, but I got a few civilians. The new vintage mold I got this week, making some possible FPW figures, is typical. The least useful cavity (crouching guy) cast best, and the most useful, a figure advancing with leveled bayonet, wouldn’t cast at all. I guess I’ll have a unit stabbing down with the bayonet...
Today’s Casting Results |
The goddess of homecasting is very fickle , those metal moulds can be swines .
ReplyDelete