I had a little time for painting yesterday, so I decided that I had better work on more of the Burrows and Badgers figures I will be needing for Gencon. I finished off another mouse warrior. By Sunday, whatever I have done will be the pool of potential recruits for the third warband I’m providing.
Friday, July 19, 2019
Sunday, July 14, 2019
Historicon 2019 AAR
I got back from my trip, which itself fell right after all of the excitement surrounding Norman's wedding, on Friday afternoon, with all of the collecting and packing for my game still to do.
I had considered the scenario in advance, and elected to use one of the tried and true C.S. Grant situations from Scenarios for Wargames, #15, Reinforcements in Defence: On the Table. In my usual translation of Grant scenarios to Charge, that gave a force of four foot regiments and a cavalry regiment to the attackers, and three infantry regiments and a cavalry regiment to the defenders. What I hadn't stopped to consider in advance was that I only have six complete regiments of infantry around the house. I decided to assemble the assorted companies of incomplete units to get the seventh, but it did involve "reflagging" some of the Schoeffen-Buschhagen troops as belonging to some unspecified minor power with similar uniforms.
I was happy to find that all of the necessary scenery was near the surface, although my scenery storage boxes now definitely need a reorganization, as ad hoc searching through them the last several games have induced a good deal of entropy into the system. By 10:00 Saturday morning I had everything gathered, and attached it all to a hand cart we got for Gencon the other year. I had heard that parking was likely to be a problem, so I wanted to be ready to haul the game as needed.
Hand cart test loaded |
I can't resist new 1/72; the Airfix imprinting remains... |
Eventually, I got things set up. As can be seen from the pictures, I used the dozen company movement stands to keep things moving along. By Saturday night most people were starting to run down, so I had only three players of a possible six, so everyone had plenty to do. The attackers got two players. I had several situations arise where Charge!'s old school mechanics were troubling players, so I'm not sure that it was one of my better games, a bit disappointing after all the labor to haul it and set it up.
Coalition forces deploy to seize the hill |
S-B Hussars charge, bravely but futilely |
Cavalry melee develops as Alliance dragoons attempt to buy time |
Alliance reinforcements begin to deploy for battle |
Situation as night falls; hill remains contested |
Also, I'm not a night owl, and it was a somewhat tense drive home, well beyond my usual bed time. Duncan Adams helped me out by watching my cart while I got the car. I wasn't thrilled by running out of the regularly inhabited zone of the downtown district at 11:30, but I got back to the convention center with the car, where I found that the designated parking was all blocked by non-Historicon people. Nevertheless, we got things loaded up. Rough roads on the way back were hard on the travel boxes; the cavalry, in particular, don't have enough steel area to "grab" the magnets of the boxes for their weight. Happily nothing was damaged, but the appearance upon arriving home was alarming.
Rough roads home from Lancaster |
Overall, I'm cautious about the new venue. It's much nicer than the decaying Host had been, but the difficulties around parking and unloading don't appear to be easy to address. The center also had three of six escalators malfunctioning, and an elevator problem would have been serious, given that the spaces used were stacked on four levels. If I go again next year, I'd prioritize running a more portable game, just for some extra margin with contingencies.
Thursday, July 11, 2019
Gencon Preparations — Oathsworn Squirrel
With Gencon now just a few weeks away, it’s time to temporarily set aside the historical work (regardless of how motivated I might be) and finish up the last few figures needed to run the games that my brother and I are signed up for.
Since I’m now feeling a little time pressure, I decided that this would be a speed painting practice run as well. I needed 50 minutes to finish this figure, so I need to work a little harder before the convention. I’ll hope to have the basing done by this weekend, and the warband sheets filled out and laminated as well.
Sunday, July 7, 2019
Encounter at the Old Stone Bridge
The Battlefield |
Reynard’s beasts reach the bridge... |
...but the ensuing melee doesn’t go well for them. |
And then there was a wedding.... |
Labels:
Burrow and Badgers,
Fantasy,
Life,
Portable Games,
wargaming
Saturday, July 6, 2019
An Aviation Digression
With the wedding this weekend, the whole family is in town. My father has always been an aviation enthusiast, so we took the opportunity provided by a quiet morning yesterday to make a visit to the Smithsonian Air and Space Museum Udvar-Hazy Facility out near Dulles Airport.
My brother, my father, and me at the museum in front of the Boeing 307 Stratoliner |
I have to say, if you have any interest in the history of aviation or space travel, it is worth a visit. Just to give a flavor, I took this shot from the upper deck in the center of the hangar space, just looking in one direction. There was at least as much stuff behind me, and the space equipment hangar is off to the left from here.
A view from one of the upper balconies |
Thursday, July 4, 2019
Two Battles
As I mentioned in my previous entry, my son William was in town for a visit, and we played two games with the 40mm home cast soldier collection. While these figures are ordinarily used for the Not Quite Seven Years War, a long-running conflict with Schoeffen-Buschhagen on one side and North Polenburg on the other (along with some long-standing traditional allies on each part), most of the forces resident here are traditionally allied, and most of the enemy forces reside elsewhere. We've established the the NQSYW takes place in the 1750s, so when we are at home and restricted to our own collections, we usually set the scenarios in a more roughly sketched out earlier conflict, the War of the Western League, sometime in the 1740s. This involves the League (consisting of Schluesselbrett, Hesse-Hattemstadt, and Saxe-Weilenz) against the Alliance (consisting of Schoeffen-Buschhagen, the League of Free Cities, particularly Wiegenburg, and Wachovia).
All of which is merely intended to say that the narrative behind these games is a bit thin...
A Regional Map of the Seat of the Conflict |
In deciding on the day's gaming agenda, William expressed a desire to see his Wiegenburgers on the table, and agreed to give A Gentleman's War (AGW) a try, so we tried using the random army generation table to put out seven units per side, rolled from the main force chart. He ended up with four line infantry, a light infantry, and two guns, and I ended up with four line infantry, a light infantry, a heavy cavalry, and a light cavalry. In trying to decide what that meant to the narrative, we concluded that the Alliance army was protecting a siege train moving into position, and that their cavalry was elsewhere, while the League army represented an advance guard which had force-marched and outrun its artillery, and was attempting to deliver a hasty attack to prevent the opening of the siege. (Of some unnamed city...)
The first battle: Attempt to Prevent a Siege; League on the right; Alliance to the left |
After the field maneuver game over the Memorial Day weekend, I decided that I would work up a dedicated ground cloth for the table well, three feet by five feet. I have been a little short on time since I bought it, though, and we cut it to size just before the game. Its color is pretty similar to the Cigar Box Battles plain mat I used for that previous game, and I thought the cloth roads needed a little more contrast, so I cut some new ones as we were setting up. I'm not sure about this color either; more experimentation is in order.
At any rate, we put our a fairly generic field and rolled for choice of sides. William chose the left side in the picture above, and that left me with a difficult task. Maneuver room to make use of my cavalry was limited, and the walls (as will be seen) provided significant protection for his forces.
Alliance troops await the attack |
Schluesselbrett infantry with some Saxe-Weilenz jaegers on the League right |
The League left wing; with the purple cavalry standing in as Saxe-Weilenz light dragoons |
Hesse-Hattemstadt infantry attacks on the left |
An attack by the line infantry to the left also bogged down, and, as can be seen in the picture above, the Alliance forces were able to anchor their right flank on the woods beyond the wall position, leaving no opening for any threat by my cavalry.
So, I admitted defeat and withdrew. Since it was still early, we agreed to reset for another game. Having decided that the narrative of the first game was an unsuccessful attempt to prevent the siege, clearly the siege was now in progress. William cleared the troops from the table while I went to dig in the boxes of siege gear in the basement (as one does, William noted) and came back with an artillery emplacement, a couple of mortars, and some trench sections. We kept basically the same armies, save that I added a gun to the League, and set the table up so that we were fighting down the length. We decided that the League had to destroy two objectives, the mortar emplacement, and the supply magazine. Of the Alliance troops, only two started on the table, and we agreed that a face card could be used to enter the next reinforcing unit, as the Alliance army gathered from the lines of circumvallation. The League troops would enter from the far end of the table. (See below)
The objectives; guns and the supply magazine/headquarters |
League columns marching on; showing overall set-up |
This turned out to be a much more interesting game, and the situation was uncertain for a long time.
William noted that the rules are very swing-y, which is probably an intended design feature.
At any rate, he was turning up face cards at a good clip early on, so that my initial advantage in numbers didn't last long. The League cavalry had one shining moment when they overran an Alliance artillery unit (after passing the morale test from the pointblank canister fire) and went on to disperse the siege gunners and engineers.
Hesse-Hattemstadt dragoons ride down the gunners... |
...and rides on to spike the mortars. |
With the cavalry gone, I attempted to bring up two infantry regiments in columns screened by the Saxe-Weilenze jaegers to attack the magazine.
The Wiegenburg infantry was mostly in position by the time the attackers arrive |
Wachovian "Wilderin" light infantry arrive in the nick of time |
I suspected that attacking into the muzzle of the cannon was going to be difficult, but it got worse as Wachovian reinforcements arrived for the Alliance. My lights were split to screen against two threats, and were shot up again.
So, the attack on the right flank stalled.
On the left, the Schluesselbrett infantry did better against the Allies. We were starting to roll up the Alliance flank, which was alarming to the Allied commander, though a long way from the critical magazine.
With a final brave effort, though, the Wiegenburger foot managed to reorient to meet the threat, and broke the Schluesselbrett attack. With that, 50% of my units were gone and those remaining were at much reduced strength, and the retreat was sounded yet again. It was probably just as well, as the players needed to make some dinner and clear the table in order to serve it. Having a gaming table doubling as a dining room table does have a few disadvantages, and a 40mm game is too tall to put the table topper back on with the game in progress.
Red coated Schluesselbrett infantry in their final attack on the Wiegenburgers |
William agreed that the rules were fun. I hope soon to be able to run a game for some people who have played before so that we can throw in a few more complications such as the unit distinctions and perhaps some cameo roles.
Labels:
40mm,
a gentleman's war,
dining room table,
NQSYW,
wargaming
Tuesday, July 2, 2019
A Pair of Games (preliminary)
These are exciting times in the Dean family. Senior son (and Prince Palatine of Wachovia) is getting married on Saturday, and the family is converging on this area. Younger son William arrived in town over the weekend, and we were able to get in a couple of games yesterday.
William expressed a desire to command his NQSYW army of Wiegenburg, which he hadn’t been able to do for a couple of years, so we set up a quick scenario using A Gentleman’s War. In the first, we used the random army generation system, and decided that this looked like a hasty attack on the main body of an army while its cavalry was occupied elsewhere. So we agreed that the army of the Western League was attempting to prevent the Allies from starting a siege. Due to the random factors, I ended up with a nearly hopeless attack on a strong position and I quickly reached the agreed army breakpoint and declared a withdrawal.
William commanding the Allies |
Last gasp of the League attack; note the mortars emplaced in the top right |
Labels:
40mm,
a gentleman's war,
dining room table,
NQSYW,
wargaming
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